Felicia Day made me Cry!

With laughter.

I posted ages ago about The Guild, I wasn’t really sure what it was but I’d seen a link to a humorous Christmas thing they did.  At the time, I didn’t know who Felicia Day was either.  Sue me.  I didn’t really *get* the Dr Horrible thing, I don’t really enjoy watching lengthy movies or episodes of anything on my PC.  I watch that stuff on my TV, in the comfort of my lounge.  While lounging.  So I don’t really do web TV stuff.

Anyway, time passed and I heard more about Felicia and realised who she was, and saw her in an episode of House, started stalking following her on twitter, etc.  She’s funny.  And cute.

I spotted that The Guild was available on DVD at Amazon (.com only, sadly) but I thought what the hell, people say it’s funny.  So I bought seasons 1 and 2 and Dr Horrible’s Sing-along-Blog as well.  Due to the superb small print, it actually cost me almost double the price to actually get them in the UK (due to Post Offices charges, not tax, I might add), but such is life.  Maybe the world isn’t that small after all.

The DVD’s have sat in the ‘must watch these soon’ pile for ages – and today fate intervened.  Our Sky+ box is on the blink, I think it’s the new viewing card, but the box crashes, hangs or won’t power on with the new card in (works fine with no card, but obviously, no Sky channels).  I needed something to watch and The Guild was at the top of the pile.

It’s hilarious.  It’s funny and entertaining in its own right – but if you’ve ever played any online game with a kin, guild, clan, alliance or any other collection of people, it’s on a whole different level of funny.  In the same way that it’s obvious to me Scott Adams works at the same place I do, it’s clear that Felicia Day was in my guild in EverQuest.  She probably even let my Warrior die one day while I was reviewing the finer points of tank aggro control and she was getting a drink or something.

Basically, Felicia Day let me die.  True story (maybe).

Myself and Grete watched both series straight through, and the gag reels and some of the commentary. The series revolves around members of an online gaming guild (for a roleplaying game), and their personal issues.  If you’ve been in a guild / kin / clan / whatever you will recognise these people.  You will recognise yourself (if you have any sense of irony), and if you can laugh a little at yourself you’ll laugh a lot at the show.  Marvel as the control-freak guild/raid leader organises this collection of sex-starved-stalker, perpetually-afk-mother-of-three, younger-than-you-all-dps-monkey, late-with-heals-because-of-life-healer and manipulative-sex-kitten.  Laugh as they have their first real-life meeting.  Shudder as you recognise the things they say and do and wonder when Felicia was watching you that closely.

So while I’m late to the party, I did eventually get here and drink my fill.  I strongly, strongly recommend you go watch this.  If you can cope with it online, start there, but if you’re like me, the DVD’s are a perfect choice.  And don’t forget to buy their new single (itunes link, youtube link).

Seeking a web 2.0 app for Quest Tracking

I’m looking for a particular kind of web 2.0 app, but can’t track down something which does what I want.  It’s mostly related to MMORPG’s but I can imagine non-gaming uses for it.  If you have a bunch of people all at different stages of some kind of activity which itself has multiple stages and sub-stages, it can often be hard working out who’s at what point.

I’d love an app in which you could create multiple personalities (characters) and set up these tasks (quests) with all their sub-stages (other quests) and then let people track their progress.  You would be able to inquire as to the progress of a specific character, or a collection of characters.  Tasks could have pre-requisites or tasks which must be completed first, etc.

I can (and have in the past) knocked together something simple which does something similar, but I get bored easily doing web development and a lot of it is very repetative, also I’ve never really gotten to grips with the 2.0 side of web 2.0.  Do you know of any app out there that does this?  Maybe it’s a project management tool that allows multiple people to work on the same tasks at different rates, or maybe it’s a specific gaming tool?

Let me know if I’m missing the obvious.

Patch Messages

Half the fun of playing online games, MMORPG’s specifically, are the patch messages, this is my favourite in a long time.

The broken pieces of the Bridge of Khazad-dûm were backwards, with the longer piece on the west side of the chasm and the shorter one on the east. They have now been reversed. This could cause people who logged out while standing on the broken bridge to log on in midair and plummet to their dooms. This should teach them not to log out on precarious bridges!

An Everquest sized hole (or, Goodbye to the Orc Pawns)

… on my hard disk.

I deleted EverQuest today, from my hard disk.  I’d say ‘uninstalled’ but I haven’t installed EQ since the very first time, it was decent enough that you could just copy it anywhere and it would run (just about), so after the first time I installed it and through all my machine upgrades  I just copied it around as needed.

Today I deleted it.  Before that I logged my two main characters on one last time, and ran them to their home cities.  I even ran my dwarf along the route he used to run all the time when I first started playing, from Kelethin to Kaladim, when he was making banded armour.

I killed an orc pawn as I went by (as I always used to), and I was pleased to see my faction was still okay.

faction
Orc pawns, one of the first things I ever killed in EverQuest, and also the last.

Good times.

I shall spend the rest of my life checking my tail for the sign of the Crushbone orcs, but I fear they’re out classed and out numbered.

O Captain! My Captain!

Not done any painting this week, still going through a ‘why do I do this when the results are so bad’ phase, it’ll pass.   Instead, been playing Lord of the Rings Online and levelling my captain (46 now).  Captain and Champion makes an oddly good combo (Grete’s playing her Chamption), we’ve been thrashing everything before us and not really struggling to deal with even red Elites.  We don’t seem to be having anywhere near as much trouble as we did with Guardian and Loremaster which in theory is a good combo (I think), maybe we know the content better, but we’re certainly doing nearly all orange quests, and just chewing through them.  We got tired of Angmar (I find the quests really depressing), and headed to Forochel to do the entrance area quests.  Rather than move onto the next Forochel set I suggested Eregion but we weren’t sure we’d be able to cope (at 44) and so we went to do the quests in the Trollshaws.  They were light blue / blue and while riding around to complete one we ended up in Eregion anyway.  The quests were orange, we tried a couple and found them challenging but doable, so there we stayed.

We’ve completed the Gwingris stuff and Echad Eregion and are hanging out in Echad Dunann now.  We’ve got the starter quest for Moria access but are waiting for a friend to be online before we start those.

It’s the third / fourth time I’ve done the Eregion quests and they’re still really fun, and as I said, with the Champion DPS they’re pretty easy to finish (challenging but not deadly).

Lord of the Rings Online – a review – part four

Welcome to the fourth and last part of my short (yeh yeh) review of the Lord of the Rings Online (you can find parts one, two and three behind those links).  As Grete said while she proof read the third part for me, it’s not really a review, more of an introduction to the game.  Generally I agree, although I could argue it is a review, but not a critique.  Either way, it was a little longer than I expected when I decided to answer Ottaro’s original question.  Hope you found it useful.

4. Other Stuff

There’s the stuff that makes up a game (the content, the system, the graphics) but there’s also the non-stuff or maybe the quantum-stuff which is much harder to pin down which makes a game worthwhile and gives it longevity.  I’ll talk about those things here, I’ll give you a list of all the stuff I remembered I hadn’t spoken about, and I’ll finally (thank the Greek gods finally) wrap up.

4.1 Immersion

A game can’t be totally responsible for your eventual immersion.  People with hectic lives will find themselves being dragged out of the game, or distracted and not able to ‘lose themselves’ as easily as people in quiet households.  Some people find it easier to focus on a single thing and immerse themselves for many reasons than other people.  But a game must certainly take some responsibility for enabling that immersion.  If the game constantly drags you out of the action because of the control system, or if the information on screen is so anachronistic that it constantly reminds you you’re playing a game then it’s always going to be harder to feel fully involved. If the graphics on the other hand are impressive, representative and make you feel like the world could be real, then it’s going to be easier.

Add to this the other players and to a lesser extent the other non-player characters and how they behave.  If the players around you are constantly discussing their mortgage or car purchase in an easy to read channel, or the NPC’s act dumb all the time, then suspension of disbelief becomes harder and harder.

How then does LoTRO rate?  Well firstly you need to remember I’ve played exclusively on a roleplaying designated server, and that means people are pretty keen on keeping out-of-character chat to a complete minimum and limited to the /ooc channel only.  In that respect, it’s very good, people try hard to talk in-character in fellowships or in /say and there’s very little non-IC chat to remind you about the bills you should be paying.

Alongside the well behaved players, we have NPC’s in LoTRO that sometimes call to friends for help, sometimes run away to shoot at you from range and sometimes call you names during the fight, it’s not going to win AI awards but it certainly helps.

Finally, the beautifully rendered world sucks you in, and before you know it you’re staring into fires in Goblin Town feeling the warmth and wondering if that smell is roast pork or maybe, just maybe, somewhere, a Hobbit is being turned into dinner.
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Lord of the Rings Online – a review – part three

Welcome to the third part of a short review of Lord of the Rings Online that I hope I can keep to four parts.  Parts one and two have come before this one (I like a traditional numbering scheme) and part four is on the way.

3. Technology

With any luck, this part will be short!  The content and system behind an on-line roleplaying game combine to make up much of the overall experience.  Certainly for many players those two things are enough to decide the fate of a game.  However, how the game is actually presented on the screen and how the different technology elements work can also make or break a game for quite a large section of the player base.  That’s what this part is going to talk about.

3.1 Interface

The interface is the window through which we look at the game and the system through which we control it.  Bad interface design has killed games in the past and will sadly kill games in the future.  I freely admit I struggled with the LoTRO interface at the outset.  I was very used to EverQuest after 7 years, and I wasn’t at all sure about changing.  Over time though I have gotten used to it and while there are features which annoy me there aren’t any show stoppers.  Discussing the interface in full detail would take hours and thousands of words, I’m not going to do that so I’ll just give you a general feel for it.

The interface is actually several elements,

  1. how do you control the game
  2. how does the game display information to you
  3. how does the game handle chat
  4. how can you configure those three things to suit you

3.1.1 Control

I’ll handle control first.  Basic movement in LoTRO is pretty standard, cursor keys or WASD for moving around, combinations of keys to look around rather than turn.  You can use left mouse button + mouse to turn and right mouse button + mouse to look.  Holding down both mouse buttons makes you move in the direction your character is facing.  You can mix and match all those combinations.  Anyone who’s played a FPS or a recent MMORPG will find using that control system easy, it’s pretty standard these days.  You can position the camera either floating behind the character (3rd person) or inside the character (so the game is 1st person).  I played EQ in 1st person but for some reason LoTRO works a lot better for me in 3rd person and I’m pretty used to it now.

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Lord of the Rings Online – a review – part two

This is the second part of what started out as a small review of Lord of the Rings Online and has turned into an epic monster.  You can check out the first part back here, and parts three and four are coming up after this one.  This bit (part 2) deals with the system aspects of the game, i.e. how things work.

2. System

It doesn’t really matter how much awesome content there is in a game, if the system behind it sucks like an open chest wound.  People will only put up with so much pain to get to the content they enjoy.  Systems have come a long way since the early online roleplaying games which extolled the virtues of lots of hard work for small increments in power.  These days developers realise the casual gamer market is just as key to the success of a game, and people with families can’t commit to six straight hours in front of a keyboard every night.  Systems have developed that allow casual gamers to get the most from games but still offer opportunity for complex character development and fine tuning.
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Lord of the Rings Online – a review – part one

splashscreenOttaro was asking how much I liked Lord of the Rings Online (you can read his comment here), and rather than write a 400 word comment I thought I’d write up a more general review. Only it got out of hand so I’m breaking it up into individual posts.  This is part one which has an introduction and covers the game content.  Part two looks at the system behind the game, part three covers the technology of the game such as the graphics engine, the user interface and so on, and part four provides my overall impressions, a look at the social elements in the game and how immersive I find it.  I reserve the right to completely change all that once I actually write the articles and find I’ve waffled endlessly about something else.

Background

So that you can get an idea of where I’m coming from with this review, here’s some information about me.

I played EverQuest for something like seven years.  I played as a new player who knew nothing, as a player in a big casual guild who sometimes got groups with guild members but often grouped with random people, as someone who ended up in a raid guild one expansion behind the curve, as a ‘hard core’ grouper doing the hardest group content (at one point), as a casual raid-force leader, and all levels in-between.  At one point I cared about the ratio of hit points to AC as a warrior, I cared about the amount of avoidance and shielding I had.  I spent time looking at upgrades and trying to work out how to gain tiny incremental benefits.  I had three maximum level characters (when 80 was the maximum level) and one of them had every useful AA (my warrior) before the last expansion came out.  Eventually I just got tired.

I love fantasy and sci-fi, and I deeply love the world that Tolkien built and the characters he wrote about.  I love the Lord of the Rings story, world, characters and mythos and I have done so since I was 11 or 12.  However, I’m no serious scholar of Tolkien and Middle Earth, so if I think things aren’t in the lore but they are, don’t have me shot.

Before I stopped playing EverQuest (EQ) I’d tried a few other MMORPG’s, EverQuest II (EQII), World of Warcraft (WoW), Star Wars Galaxies (SWG), Guild Wars (GW), Dungeons and Dragons Online (DDO) and Lord of the Rings Online (LoTRO).  I had the LoTRO account for over a year, playing on and off before I finally stopped EQ and LoTRO was not the cause.  I fell back into LoTRO when I wanted a social on-line game and found that EQ was just too much.

I am very much a casual LoTRO player.  I spend some time solo,  most time with my wife and every now and then a little time with a few friends.  Sometimes we group, sometimes we just chat while we all do our own thing.  Before the release of Moria I had a maximum level character (50), but it had taken over 12 months to get there.  I’ve tried all the classes to some level or another and all the races.  I have never raided, and have spent very little time in the elite dungeons (top end content at various levels).  I don’t look hard for item upgrades, when I get gear as rewards I make a snap decision based on which seems best using a bit of guesswork.  I’ve read something like three articles on the web to give me a very basic insight into choosing weapons.  I have very little idea how my character stats compare to other peoples, in fact, I have very little idea what my character stats are at all.

I play on a roleplaying designated European server (the European instance of LoTRO is run by Codemasters, I guess it’s licensed to them by Turbine, this means that we don’t always get all the features, like my.lotro.com for example).  The roleplaying server keeps the number of trolls in the out of character chat down to a minimum.  Although I don’t roleplay in any real sense I do act in-character as much as possible in the /say channel (i.e. the channel which emulates characters talking to those nearby) and if you want lots of roleplaying it’s there for the taking.
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Goodbye EverQuest

So yesterday I closed my last remaining EverQuest account.  It’s been a fun time, but I’ve just gradually moved away from EQ.  Some of it is frustration with the game, some to do with the direction it had gone and was going, and some is just because I’ve been doing it so long.

The game in my view is damned if it does now and damned if it doesn’t.  They needed to close the gap between ‘hard-core’ players and ‘casual’ players or risk totally losing one of those segments of the playerbase, however, each change to achieve that alienates another bunch of players.  While I understood the need for the changes, they didn’t enhance my game they just made me feel like it wasn’t worth trying.

The people in EQ kept me playing for longer than the game alone would have and without them it wouldn’t have been anywhere near as much fun, so if any of them read this – thanks, it really was an honour.

I’m past devoting that much time to a single game, I play Lord of the Rings On-line casually, sometimes spending lots of time in game and sometimes not playing for ages, but I can always pick it up and drop it as required.  It suits me, and I love the lore.  So if you know me and you want to say hi, pop in to the [EN-RP] Laurelin server and look me up.

Thanks to everyone in the guilds I was in, the groups I was in, and anyone who had to put up with my control-freakery nature.