Superbad – what did I miss?

We recorded Superbad over Christmas and watched (the start of) it this evening.  Maybe myself and Grete weren’t in the right mood but it really didn’t strike a chord.  I chuckled a couple of times, but I hated Seth and the other two kids were equally annoying.  We made it to the part where the liquor store gets robbed but then just gave up.  Perhaps it turns a corner at that stage and gets super funny, perhaps not.

Won’t be rushing to try and catch it again any time soon – deleted it from Sky+, dissapointed and left wondering what we missed.

I won’t call this a full review since we didn’t finish watching it – and that’s something that hasn’t happened in a while.

Stripes – Special Edition

We watched Stripes at the weekend, one of the cheap DVD’s we bought recently.  Sure I’ve seen it before, but it’s a classic and I wanted my own copy.  While the box just says Stripes, the DVD itself has Stripes Special Edition printed on it, and sure enough, it’s got some stuff I’ve never seen before.

Since I haven’t seen this in the cinema, I can’t really tell if the extra stuff is what they normally cut from the TV version or if it was stuff that really never made it into the theatrical release.  Either way, it was interesting, but didn’t really add a whole lot to the movie.

This is a classic Bill Murray / Harold Ramis / Ivan Reitman film, detailing the story of a pair of near-dropouts who join the army.  Hilarity ensues as they stumble their way through basic training, form tight bonds with thier fellow servicemen and become deep friends of their drill sergeant (kind of).  It’s really a film of two halves, once they complete their basic training the film turns into a kind of spies-like-us pre-cursor and our heroes need to head into enemy territory to save their comrades.

It’s enjoyable, although I think it has lost its edge a little over time.  Worth owning on DVD, worth seeing if you’ve never seen it before, and definately worth seeing if you wonder where the Police Acadamy series of films drew their inspiration.

Forgetting Sarah Marshall

Forgetting Sarah MarshallNormally I avoid romantic comedies, not because they’re stupid or dumb or only for girls, but because I find too many of them predicated on confusion and misunderstanding.  I really don’t enjoy those as the basis for a story, sure they’re present in most stories, just about all comedies and plenty of life experiences, but when they are the sole basis for a story about relationships I get annoyed.

I think it’s lazy film making to write a story of boy and girl meet, boy makes assumptions about girl, relationship develops, truth emerges, boy and girl split up for stupid reasons, comedy ensues, boy and girl work it out and get back together.  Because I find the parts of movies where two people are mistaken about some basic truth and that confusion causes conflict between them annoying, I really don’t cope well when the entire movie is built around it, and I’ve seen too many romantic comedies built on that exact foundation.  Yeh sure it’s a generalisation, sometimes I laugh at comedies built on confusion and I can deal with it, but when there are so many movies to watch I don’t usually take the risk.

Then a friend of ours said I had to watch Forgetting Sarah Marshall because it was just awesome and amazing.  I’d already been pondering how unfair my movie watching preferences were for Grete – do we want action with guns or action with swords tonight (or teen comedies from 1985).  On top of that, I caught the last third of Knocked Up a while back and laughed pretty hard, so I promised Grete I’d watch more comedy with her.  Forgetting Sarah Marshall seemed like a good place to start.

First and foremost, this is not a romantic comedy based on confusion or misunderstanding, there’s one tiny moment where we thought it was about to descend into that and then gloriously it didn’t (it turned into a bit of a blow job joke instead).   Sure, we have the standard ‘thing goes wrong and we have to stop being together’ moment and then the ‘we realise we’re being stupid and get back together’ section, but they feel natural and organic and amusing.

At the outset our main man is dumped by his long term and famous TV star girl friend (one Sarah Marshall) and the film centres on his attempts to pick himself up and forget her.  It’s a small cast and I’m a huge fan of small casts, and the dialogue is sharp and interesting.  While the overall story arc is actually pretty obvious the twists and turns are interesting and there’s a couple of sweet moments I wasn’t expecting.

Despite my reservations, I quite liked Russel Brand.  The rest of the cast was pretty good and I especially liked Mila Kunis.  Kristen Bell was the weakest of the crew I felt (Sarah Marshall), but it may be because of the role and how Sarah has to be portrayed.

I have to say it wasn’t as outrageously funny as I’d been led to believe, and while I certainly laughed out loud a few times, it was more of a general smirk and chuckle kind of film for me.

Despite that minor quibble, it was an enjoyable film, with some truly touching moments next to some truly funny scenes, and I was left feeling pretty happy by the end.  Note, there are a couple of scenes of full frontal male nudity, so make sure you’re not eating or drinking anything you might not be able to get out of the carpet if you’re easily surprised.

Weird Science

Imagine the year is 1985, Ronald Reagan is starting his second term of office in the US, Coca Cola release New Coke, Live Aid raises £150 million, the Amiga personal computer is launched by Commodore, the NES is released in America, Calvin and Hobbes debuts in 35 news papers and Windows 1.0 is released by Microsoft.

In that year, two nerds steal enough computing power to turn a toy doll into Lisa, spawn a generation of ever hopeful adolescent teens and give a generation of young men a set of images they’ll never forget.

Weird Science is a nerds-come-good comedy written and directed by John Hughes and released in 1985.  Clearly I’ve seen it before, many times, but it’s been a little while since I last saw it and I really wanted to own  copy.  We bought it on DVD recently and watched it last night and I thought I’d let you know how it stood up.  The answer surprisingly is pretty well.  It’s funny, entertaining and charming in its own way.  It’s a teen movie with teen themes and teen quality over-acting.  It’s oddly innocent compared to similar movies of the last five years, but despite that it still manages to be reasonably current (nerds being bullied is a perennial theme I guess).  Watching it these days it’s entirely clear it was filmed in the 80’s, because the hair and shoulder pads probably needed trailers of their own.  It didn’t have the long periods of belly laughing that maybe current comedies can evoke, but it’s entirely possible that’s because I’ve seen it so often.  We certainly did laugh and it certainly entertained us for the entire running time.

At the time it was probably considered terribly risqué, these days next to American Pie and Road Trip it’s totally tame, but the comedy is still there, the story interesting, the pace good and there are some truly funny moments.  Well worth watching again if you’ve not seen it for a long time, and I would encourage anyone who’s never seen it before to give it a go.

Lord of the Rings Online – a review – part four

Welcome to the fourth and last part of my short (yeh yeh) review of the Lord of the Rings Online (you can find parts one, two and three behind those links).  As Grete said while she proof read the third part for me, it’s not really a review, more of an introduction to the game.  Generally I agree, although I could argue it is a review, but not a critique.  Either way, it was a little longer than I expected when I decided to answer Ottaro’s original question.  Hope you found it useful.

4. Other Stuff

There’s the stuff that makes up a game (the content, the system, the graphics) but there’s also the non-stuff or maybe the quantum-stuff which is much harder to pin down which makes a game worthwhile and gives it longevity.  I’ll talk about those things here, I’ll give you a list of all the stuff I remembered I hadn’t spoken about, and I’ll finally (thank the Greek gods finally) wrap up.

4.1 Immersion

A game can’t be totally responsible for your eventual immersion.  People with hectic lives will find themselves being dragged out of the game, or distracted and not able to ‘lose themselves’ as easily as people in quiet households.  Some people find it easier to focus on a single thing and immerse themselves for many reasons than other people.  But a game must certainly take some responsibility for enabling that immersion.  If the game constantly drags you out of the action because of the control system, or if the information on screen is so anachronistic that it constantly reminds you you’re playing a game then it’s always going to be harder to feel fully involved. If the graphics on the other hand are impressive, representative and make you feel like the world could be real, then it’s going to be easier.

Add to this the other players and to a lesser extent the other non-player characters and how they behave.  If the players around you are constantly discussing their mortgage or car purchase in an easy to read channel, or the NPC’s act dumb all the time, then suspension of disbelief becomes harder and harder.

How then does LoTRO rate?  Well firstly you need to remember I’ve played exclusively on a roleplaying designated server, and that means people are pretty keen on keeping out-of-character chat to a complete minimum and limited to the /ooc channel only.  In that respect, it’s very good, people try hard to talk in-character in fellowships or in /say and there’s very little non-IC chat to remind you about the bills you should be paying.

Alongside the well behaved players, we have NPC’s in LoTRO that sometimes call to friends for help, sometimes run away to shoot at you from range and sometimes call you names during the fight, it’s not going to win AI awards but it certainly helps.

Finally, the beautifully rendered world sucks you in, and before you know it you’re staring into fires in Goblin Town feeling the warmth and wondering if that smell is roast pork or maybe, just maybe, somewhere, a Hobbit is being turned into dinner.
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Lord of the Rings Online – a review – part three

Welcome to the third part of a short review of Lord of the Rings Online that I hope I can keep to four parts.  Parts one and two have come before this one (I like a traditional numbering scheme) and part four is on the way.

3. Technology

With any luck, this part will be short!  The content and system behind an on-line roleplaying game combine to make up much of the overall experience.  Certainly for many players those two things are enough to decide the fate of a game.  However, how the game is actually presented on the screen and how the different technology elements work can also make or break a game for quite a large section of the player base.  That’s what this part is going to talk about.

3.1 Interface

The interface is the window through which we look at the game and the system through which we control it.  Bad interface design has killed games in the past and will sadly kill games in the future.  I freely admit I struggled with the LoTRO interface at the outset.  I was very used to EverQuest after 7 years, and I wasn’t at all sure about changing.  Over time though I have gotten used to it and while there are features which annoy me there aren’t any show stoppers.  Discussing the interface in full detail would take hours and thousands of words, I’m not going to do that so I’ll just give you a general feel for it.

The interface is actually several elements,

  1. how do you control the game
  2. how does the game display information to you
  3. how does the game handle chat
  4. how can you configure those three things to suit you

3.1.1 Control

I’ll handle control first.  Basic movement in LoTRO is pretty standard, cursor keys or WASD for moving around, combinations of keys to look around rather than turn.  You can use left mouse button + mouse to turn and right mouse button + mouse to look.  Holding down both mouse buttons makes you move in the direction your character is facing.  You can mix and match all those combinations.  Anyone who’s played a FPS or a recent MMORPG will find using that control system easy, it’s pretty standard these days.  You can position the camera either floating behind the character (3rd person) or inside the character (so the game is 1st person).  I played EQ in 1st person but for some reason LoTRO works a lot better for me in 3rd person and I’m pretty used to it now.

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Lord of the Rings Online – a review – part two

This is the second part of what started out as a small review of Lord of the Rings Online and has turned into an epic monster.  You can check out the first part back here, and parts three and four are coming up after this one.  This bit (part 2) deals with the system aspects of the game, i.e. how things work.

2. System

It doesn’t really matter how much awesome content there is in a game, if the system behind it sucks like an open chest wound.  People will only put up with so much pain to get to the content they enjoy.  Systems have come a long way since the early online roleplaying games which extolled the virtues of lots of hard work for small increments in power.  These days developers realise the casual gamer market is just as key to the success of a game, and people with families can’t commit to six straight hours in front of a keyboard every night.  Systems have developed that allow casual gamers to get the most from games but still offer opportunity for complex character development and fine tuning.
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Lord of the Rings Online – a review – part one

splashscreenOttaro was asking how much I liked Lord of the Rings Online (you can read his comment here), and rather than write a 400 word comment I thought I’d write up a more general review. Only it got out of hand so I’m breaking it up into individual posts.  This is part one which has an introduction and covers the game content.  Part two looks at the system behind the game, part three covers the technology of the game such as the graphics engine, the user interface and so on, and part four provides my overall impressions, a look at the social elements in the game and how immersive I find it.  I reserve the right to completely change all that once I actually write the articles and find I’ve waffled endlessly about something else.

Background

So that you can get an idea of where I’m coming from with this review, here’s some information about me.

I played EverQuest for something like seven years.  I played as a new player who knew nothing, as a player in a big casual guild who sometimes got groups with guild members but often grouped with random people, as someone who ended up in a raid guild one expansion behind the curve, as a ‘hard core’ grouper doing the hardest group content (at one point), as a casual raid-force leader, and all levels in-between.  At one point I cared about the ratio of hit points to AC as a warrior, I cared about the amount of avoidance and shielding I had.  I spent time looking at upgrades and trying to work out how to gain tiny incremental benefits.  I had three maximum level characters (when 80 was the maximum level) and one of them had every useful AA (my warrior) before the last expansion came out.  Eventually I just got tired.

I love fantasy and sci-fi, and I deeply love the world that Tolkien built and the characters he wrote about.  I love the Lord of the Rings story, world, characters and mythos and I have done so since I was 11 or 12.  However, I’m no serious scholar of Tolkien and Middle Earth, so if I think things aren’t in the lore but they are, don’t have me shot.

Before I stopped playing EverQuest (EQ) I’d tried a few other MMORPG’s, EverQuest II (EQII), World of Warcraft (WoW), Star Wars Galaxies (SWG), Guild Wars (GW), Dungeons and Dragons Online (DDO) and Lord of the Rings Online (LoTRO).  I had the LoTRO account for over a year, playing on and off before I finally stopped EQ and LoTRO was not the cause.  I fell back into LoTRO when I wanted a social on-line game and found that EQ was just too much.

I am very much a casual LoTRO player.  I spend some time solo,  most time with my wife and every now and then a little time with a few friends.  Sometimes we group, sometimes we just chat while we all do our own thing.  Before the release of Moria I had a maximum level character (50), but it had taken over 12 months to get there.  I’ve tried all the classes to some level or another and all the races.  I have never raided, and have spent very little time in the elite dungeons (top end content at various levels).  I don’t look hard for item upgrades, when I get gear as rewards I make a snap decision based on which seems best using a bit of guesswork.  I’ve read something like three articles on the web to give me a very basic insight into choosing weapons.  I have very little idea how my character stats compare to other peoples, in fact, I have very little idea what my character stats are at all.

I play on a roleplaying designated European server (the European instance of LoTRO is run by Codemasters, I guess it’s licensed to them by Turbine, this means that we don’t always get all the features, like my.lotro.com for example).  The roleplaying server keeps the number of trolls in the out of character chat down to a minimum.  Although I don’t roleplay in any real sense I do act in-character as much as possible in the /say channel (i.e. the channel which emulates characters talking to those nearby) and if you want lots of roleplaying it’s there for the taking.
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