Choosing a template

I want to change the template for this blog, because I fancy a change.  But choosing a template is not easy!  Instead of templates just changing how the site looks, over time, they end up changing how the site behaves, how you include little snippets of code, how your SEO stuff works, etc.

There are some really good looking templates out there, but they’re either too big or too small, or too fiddly or too hard coded with features I don’t want / need.

It’s pretty frustrating, mitigated by the fact that I’m not paying for any of this and it’s only thanks to other people’s freely provided effort that I have software to run a blog from anyway.

I’ll keep looking.

Dumb Software

I used TweetDeck as my desktop twitter client.  I think it’s too big (i.e. takes up too much screen space), but it’s the most reliable, feature rich client there is, and it’s easy to use.

I used to be able to drag and drop images into the text input box and it would upload them to TwitPic, after the last update it stopped working.  It’s taken me some trial and error to work out why, and it’s stupid.  If I expand the window so that I can see around 1.8 columns instead of 1, then the text input box says ‘drag links and media here’, however, if I shrink the window so that it’s a more reasonable 1 column wide then it just says ‘drag links here’ and no longer accepts images.

Why the hell does the size of the input box matter?

#tweetdeck fail

Oops

I changed themes to test out the new default WordPress theme, didn’t like it and then when I switched back to Mandigo, it won’t let me edit the settings 🙂

Please stand by while I try and fix things!

The Guild + Auto-Tune device = awesome review of season 3

Loved this, found it over at WWdN

Stupid Spammers

So I’ve commented before on how stupid spammers are, mostly blog comment spammers clearly in the context of this blog.  Obviously there are bots which submit spam, and there are clearly people being paid a tiny amount of money to post spam, and here’s another favourite.

If you are given some boiler plate text to copy into blog comment spam, and the boiler plate text says ‘examples in this post’ then you really should replace that text with some examples, rather than leaving it in verbatim, otherwise it doesn’t work.

I really enjoyed this post, especially the ¡°examples in this post¡± portion which made it really easy for me to SEE what you were talking about without even having to leave the article. Thanks

See what I mean?

Also, if you post this comment to a blog,

Great crap as usual…

with the hope that it’ll get approved and your URL will get spidered, think again about your choice of wording.  Seriously.

Sometimes I wish they’d just stick to selling fake watches.

I laugh at your DRM and present – the Lenslok

Continuing my nostalgia kick, I was thinking about copy protection in the world of 8 bit computers.  Games for the ZX Spectrum and the Commodore 64 were on audio tape, recorded as sound (in Europe, in the US I think the Commodore was more commonly used with diskettes).  Anyway, this presented an excellent opportunity for up and coming software pirates (aka kids with only a small amount of pocket money).  One kid would buy the game, and then it was easy using tape-to-tape copying to give your friends copies as well.

This resulted in a number of counter measures, in a software piracy war that would continue until the present day.  But in those days, it was a far less technical war.  There were a number of methods introduced.  For the ZX Spectrum, different modulations were tried with the tape content, essentially trying to ensure that only original recordings were of the right quality to load, while copies of the audio would fail.  This was less successful than hoped, as tape-to-tape copying equipment developed rather quickly as well.  Some schemes only worked because it wasn’t easy to share information around quickly, for example, Jet Set Willy was supplied with a colour card and in order to play, you needed to enter the colour corresponding to a prompt.

While it was hard to create colour photocopies at the time, and not exactly trivial to write up and share a full list of the colours, it turned out to be rather easy to circumvent the copy protection and the solution was actually published in a magazine at the time (Your Computer, Issue 6, June 1984).  It was a different age back then.

However, for many Spectrum owners, the most frustrating scheme was the Lenslok.  Anyone who had the necessity to use them knew how unreliable they were, and they quickly became one of the most hated copy protection schemes around – not because it worked – but because even for legitimate owners, it sometimes didn’t work.  That’s a lesson for the DRM boys.  The Lenslok was a plastic prism, which you used to unscramble text on the screen before entering it to play the game (most notably, Elite).  However, it had to be calibrated to your TV every time (to get the size right) and wasn’t the easiest thing in the world to use.

And it still didn’t provide 100% reliable protection, because interfaces for the Spectrum allowed people to save games to tape at a point past the copy protection scheme and share them with their friends anyway – just another failed copy protection scheme from the games industry.

So when you curse your DRM, or laugh at the attempts to fix a social issue with a technical solution, just think back to those of us squinting at our black and white TV screens from an inch away, through a plastic prism, so we could play an 8 bit pre-cursor to Modern Warfare 2.

Prepare to Launch

I’ve waxed nostalgic about computers before, and I’m going to do so again.  This time, it’s the fault of team members at work.  After a short conversation about The Hobbit (movie, lack of progression), a colleague reminded me of the ZX Spectrum adventure game based on the book.  Oddly, we both remembered getting stuck in the same place.  That in itself isn’t amazing, it was obviously the place to get stuck when you played The Hobbit, what’s amazing is that it’s approaching 30 years since the game was released (1982), and it’s around 25 years or so since we played it.

25 years.  And we still remember where we got stuck.  Anyway, that led to a range of discussions of the humble ZX Spectrum, including Sabre Wulf and how you can’t download it for emulators because the copyright holders still exist and refuse to allow it (in case they want to cash in on their 25 year old intellectual property).  I also, badly, tried to do an impression of the first digitised speech I heard in a computer game.  It was a game on the ZX Spectrum, and I knew it was some kind of space game, but couldn’t remember the name.  I’ve been quoting the phrase ‘prepare to launch’ in a stupid, static-laden voice since I was in my teens.  I still do it now if I hear that phrase on the TV or talk about the first speech I heard in a game.

A couple of years ago, I blogged about Wing Commander (here) and how I’m still quoting stuff from my early life – and this Spectrum game was no different.

Luckily, we have The Internet, and a quick bit of googling and I found the game.  Death Star Interceptor.  Amazingly, the game had a tie-in license with Star Wars, and uses music and themes from the film (including the Death Star).  Essentially you have to launch your interceptor (which is annoyingly hard, straight off the bat), shoot down some tie-fighters and then fly along a trench to blow up the Death Star.  I can’t remember if I ever beat the game or not, or if you even can.  But I do remember the speech.  And thanks to a little emulator, now you can too.  Have a listen, see if my impression is any good (click the text!)

prepare-to-launch

I just spent 10 minutes playing the game, and after a few minutes of getting hit by flying tie-fighters I got a little better.  I didn’t get better because I was learning how to play, I got better because I was remembering how to play!  From 25 years ago.  I still remember how to play this bloody game.  I sometimes can’t remember what I ate for dinner yesterday but I can sure as hell remember how to play an obscure shoot-em-up from a Spectrum game in the mid 80’s.  Nice.

I’ve got a real computer nostalgia kick going on right now, I’m sure there’ll be more blog posts to come!

If you write – they will come

I’m interested, peripherally, about how people find web pages and why they read them.  Especially with respect to personal blogs (such as mine) for people who are neither famous nor especially interesting.  The two things I can tell you are,

  1. If you write it, they will come.  People will read anything, and if you eventually get your blog to show up on searches, some people will turn up and read stuff.
  2. The more you write, the more chance you’ll get visitors and the corollary, if you stop writing, they will go.  It doesn’t matter what you write, almost, if you write every day you’ll get visitors on that basis.  If you write once a week you’ll get fewer, if you write once a month you’ll get fewer still.  If you write sporadically you’ll get sporadic visitors, if you write consistently you’ll get consistent visitors.

So there.

How do you make mystery TV mysterious?

It can’t be easy making mysterious TV mysterious any more.  Sure, if it’s not popular you’ve got a chance, but as soon as it is popular you’re screwed.  In the old days, the folk in the house would talk about the plot and maybe they’d work out some of what was going on, but they wouldn’t know anything until the following week.  Perhaps someone in the house would work out Some Great Secret but you didn’t have any way of confirming it.

Maybe they chatted about it to a friend or two at work.  Perhaps students got together in bars and mused over cheap alcohol.  But eventually you had to watch and find out.  You had no contact with the writers.

Later, maybe magazines ran stories, and you could garner some information from those to share among your small circle of friends and you could enjoy yourselves discussing the possibilities.

These days, thousands of fans, maybe tens of thousands gather on forums and they pour over every aspect of the show.  The dialog, the scenes (frame by bloody frame if necessary), and they look for connections.  Connections within the show, within the other shows of the same writers and directors and producers.  They look for patterns and they talk and talk and discuss and theorise.

Writers are normal people.  They’re not super heroes with super writing powers.  They invent stuff and they research stuff and they bring to the front stuff they watched and remembered and enjoyed and twist the tale and deliver excitement.  But they’re normal folk.  So when you bring together 10,000 more normal folk they’re going to have some shared experience, some knowledge, some idea of what is going on, and when they brainstorm – well you should fear their collective awareness.

They will find every hole, they will spot every plot, they will dig deeper than you can imagine, they will invent stuff you love but never thought of yourself.

How on earth are writers ever going to deliver something interesting at the end of a mystery TV series these days?  Is there no hope?

Is Fringe doomed, lost in the shadow of the thousands of fans predicting every episode and digging beneath every mystery?  Did Lost lose it’s way when the fans described every possible explanation for the island there could be?  Do we need to use the approach from Push where our hero works out what to do and then has his mind wiped so no one, not even he, can guess where things will lead?

Will we end up with soap opera style TV series in which there is no long running mystery because how can any mystery survive the glare?  Will we have to live on a diet of 1 hour mysteries with no long running story line (and how long will they survive when we’re all wired in and talking to our 10,000 friends while the episode is on air).

I wonder how mystery TV writers with ambitions of long plot arcs will survive in the glare of the Internet and how fans will come to lament the loss of the mystery and the inevitable let down when the predictions from 10,000 fans come true in the final episodes.

Twitter / Facebook fail?

Well that sucks.  I noticed a few days ago that the Facebook Twitter app had stopped updating my Facebook status, and started making wall posts.  Didn’t think much of it, just assumed I was missing a new option.  Then I noticed other people saying the same thing.

Did some digging and it looks like Twitter have made the change ‘at the request of the Facebook folk’.  Check out this (closed) bug report,

http://code.google.com/p/twitter-api/issues/detail?id=1627

If I wanted the Twitter app to make wall posts, I’d have done that.  I wanted it to make status updates (so I could update several status entries from one place only).

Not enough people read this blog to start a movement, which is a shame, because I’d like this to go back to how it was.  I’d rather not use a third-party app because Twitter already has my credentials and I’m nervous about using them in other apps, or giving other apps access to anything more than I need to.  Some people suggest the Smart Twitter Facebook app is okay, and if nothing changes I may move to that eventually.

Shame.  And to use the phrase everyone loves, Twitter Fail (or rather #twitterfail)