I was Left4Dead

About 10 years ago I used to play Team Fortress online.  Not a huge amount, but I’d join the odd random game and run around building mounted guns as an engineer or sniping from the rooftops.  I was pretty bad, but the structure of the game meant I could at least help out a little bit.  I didn’t use TeamSpeak or whatever the equivalent was at the time and I didn’t know any of the other players.  But it was fun, mostly.  A few folk from work ran a shared server for a little while for another multiplayer FPS, can’t even remember which one ((Aha, Andy reminded me it was Unreal Tournament)), and that was more fun, we knew all the players, and it was a blast, but inevitably there’s going to be someone who’s better than everyone else in a complete person vs. person game, and over time dying all the time (as I did) got frustrating.

That sinking feeling as someone bounced into the room and jumped around like a grasshopper while shooting you to death was all too familiar.  Eventually I realised I was a mediocre FPS player and I probably shouldn’t drag down the other folk by getting in their way.

What followed was several years of playing MMO’s, which provide that shared online experience but don’t require the twitchy gameplay of the shooters at the time.  Taking part in 20, 30, 70 and even 120 person raids in EverQuest was pretty impressive.

When I got the PS3, I dabbled a little with some online play but not really knowing any other PS3 owners who had the same games I did meant I didn’t really get much of a feel for it.  And I never owned a headset, so still no voice.

Now that I’ve got the Xbox 360 I feel a little more compelled to give online gaming a try – specifically Left4Dead 2.  Some of the folk who read uk.games.video.misc were kind enough to invite me to a game last night – which was the first time I’d used the Xbox headset in anger.  I’m still a mediocre FPS player, so I was pleased to give the co-op campaign a go at first.  It’s a lot easier to help 3 other players against a hoard of mindless undead than it is to outwit 3 other real people in PvP style gameplay.

Other than some technical issues, the co-op campaign was good fun, it’s much more satisfying helping someone up off the ground when you know somewhere there’s a real person shouting ‘hey, I’m down, I’m down!’ rather than just the game AI.  We then tried an 8 player vs. game (4 survivors vs. infected + 4 specialist infected).  We got slaughtered over and over no matter which side we were on.  As survivors the enemy infected just nailed us, and as infected it took us too long to work out how to control the different types and use their special attacks.  We were getting better towards the end …

Anyway, I don’t think I hindered the guys too much in the campaign, I did die at the end, only one of our 4-man team made it to the boat alive – but that’s just like in the movies isn’t it?

Me?  I was left for dead.

XBox360 Games

Got three games free with the XBox (Gears of War 2, Mass Effect 2 and Prince of Persia: The Forgotten Sands).  Half the reason in my head for wanting an XBox was to play Left4Dead (and Left4Dead 2).  I could have gotten them for the PC, but playing games like that on the PC seems like the wrong thing to do – especially when I spent all day using the PC at work.

I picked up L4D 1/2 second hand.  However, as it turns out, Left4Dead (1/2) aren’t as good as I had hoped – not because they’re not good, they are, but they’re not what I was expecting (my bad).  I was looking for a campaign like the Resident Evil series, and although there’s a single player campaign in Left4Dead, it’s really more of a set of cinematic sequences with shooting in them.

But it’s not all bad!  Gears of War 2 was short but enjoyable (although the main character has less charisma than a brick), it’s technically competent.  Mass Effect 2 is excellent, and well worth playing on the XBox.  The roleplaying element is not as sophisticated as Dragon Age, but the rest of the game is really polished and the campaign is nice and long.  It had some flaws (you can back yourself into a corner in a conversation where the only outcome is that you end up starting a mission before you’re ready) but it’s still very enjoyable.

I’ve not tried Prince of Persia yet (not normally my kind of game, but I’ll give it a go).  I have played a load of demos and some stuff from the XBox Live Arcade though and overall I’m very pleased with the XBox.

So, I bought an XBox 360

I had considered an XBox 360 a few times, but I was leery of the terrible failure rate and the fact that wireless connectivity added another ~£40 to the price, so when Microsoft announced the last hardware upgrade (built in wireless) and when I heard there were improvements to the heat management which hopefully reduce the failure rate, I was really tempted.

So tempted in fact, that I’ve gone and bought one.  In my defense, if I need one, I present the fact that as an entertainment device the PS3 has been superb and easily more than value for money.  A policy of buying games cheaply, playing them all the way through and not buying loads means that the £’s / hour we get from the PS3 easily outweigh buying DVD’s, or going to the cinema.

So essentially the PS3 has paid for itself, and I expect the XBox will do the same over time.

So, how do they compare now that I own them both (and have at one time owned a Wii).  Basically, there’s nothing in it between the XBox and the PS3.  They’re both excellent, the graphics are both excellent, the controllers are both okay.  The PS3 has rechargeable controllers by default, which is a win over the XBox battery powered ones that come with the console (although we bought a second one and it’s rechargeable).  Also, the PS3 online gaming stuff is free for everyone rather than a paid service as it is with the XBox, but they’re minor points.  The games are comparable.  I’m sure more hard core gamers will point out tearing or refresh rates or polygon counts, but to an average gamer who just likes the games, I couldn’t tell you if either one looked better, they both look great.

The XBox gets pretty hot, but it’s much smaller than my old ‘fat’ PS3.  If you play from the disc, the XBox is noiser, but once you install the game on the 250GB disk it’s pretty quiet.

Overall, very pleased.  The only difference between the consoles really, are the exclusive games and exclusive content that Sony or Microsoft manage to buy, and you have to wonder how much that costs them to maintain.  So, I’ll be able to play Left 4 Dead (1 and 2) on a console now.

(XBL Gamertag is EightBitTony if you know me, let me know who you are if you send a friend request)

The Guild – Confession

So, I posted episodes 6 & 7 and claimed that something was missing.  I’ll come right out and admit that I’d only watched episodes 1-6 at the time.  Once I posted the links I then watched #7 and #7 is good 🙂

It’s exactly what was missing from the previous episodes.  I’m not sure what that is, or why, but it’s in #7.

Dragon Age: Round 2

When I wrote the title of this post, I went to search the blog to find the first one I wrote on Dragon Age: Origins only to find I didn’t write one (and to be reminded of how annoying the search feature in WordPress is).

So, I guess this is Dragon Age: Origins, Rounds 1 and 2.

As usual, it’s a not-review well after the game has been released, played to death by millions, had a bunch of DLC released and is being replaced with a sequel, but hey ho, what can you do.

I’ve played a few games on the PS3 now, and it’s easily earned back the cost in terms of entertainment per pound compared to say the cinema or reading, but two games really stick in my mind in terms of amount of game-play and replayability.  They are Dragon Age: Origins and Fallout 3.  My first play through DA: Origins probably took around 60 hours.  Grete played it a little bit, so probably 70 hours between us.  However, we’ve both played it through fully again now, so another 60 hours each, that’s 190 hours of play out of a single game.  And as I sit here writing this, Grete is starting a new character and playing it again.

That replayability is testimony to BioWare’s excellent writing and world building.  The game interface is sometimes annoying, the combat is sometimes a little frustrating, but those issues melt away once you get involved in the story.  Reading the codex entries, listening to the dialog, talking to your companions, actually recruiting the companions and earning the right to do their quests, and learning about the world immerse you in the story so engagingly that you want to see it again and again through a fresh pair of eyes.

I love the subtle touches with the different starting stories, and how they all weave together into the main plot.  As a dwarf, returning to Orzammar to quest there gives you a different perspective than heading there as a human or an Elf, while playing a city Elf makes the quests in the Elven alienage that more poignant.  Seeing how your actions as a starting Mage snowball into serious consequences later on is just excellent.  BioWare really do know how to write engaging and totally absorbing computer RPG’s.

The way in which your conversational choices lead to different outcomes is excellent, although you can’t help but feel the authors were limited by the complexity of offering too much choice, and like all delicious things it leaves you wanting even more.

Maybe in a few years when storage is even cheaper, processing power even greater and collective software development even better we’ll get computer based RPG’s with almost as many choices as you can imagine, but until then, BioWare offer the next best thing with Dragon Age: Origins.

Orange is a state of mind

Finally settled on a new theme (the excellent Suffusion) which comes with a bunch of colour schemes, and I’ve picked Orange on Black (for now).  I know it makes little difference since the 6 people who actually read the blog do so via RSS so never see the colours anyway, and the other hits are all chinese ‘bots trawling data to try and gimp Google out of some cash.  Some folk are tired of dark themes, but I still like them.

The Orange on White version is pretty good as well and if I get bored with dark I might go for that.

I’ve had to work on some new headers, since the old ones were too tall and too narrow.  Managed to salvage the Matrix and floaty text ones, and added a couple of others.  Was very excited to find an Atari Space Invaders icon font!

Haven’t been doing much stuff out of work other than playing Dragon Age: Origins for the second time.  Tried playing it through a second time after originally completing it but it was too soon.  A lengthy break has done the trick and it’s almost as engaging the second time around.  Grete’s also playing it, so we’re taking turns like well behaved kids.  First time through I played as a warrior and was hugely frustrated by all the chests you can’t open until you find your first rogue companion.  So this time, started as a rogue!  Very different feel to the game, can’t go rushing into fights, need to somehow get the others engaged first, and if the warriors die, I’m not likely to survive (where-as when you’re the warrior you can hold on for quite a while with just Wynne).

Playing through again reminds me how good BioWare are at dialog and storyline.

Grete’s doing well at pretending I’m not annoying, when she plays and I shout ‘no, no, do Sten’s quest first’, or whatever.  So I thank her for that.

We bought a couple of the little add-ons, well bought one, got one free.  I’ve also bought Dragon Age: Awakening which was good but no where near worth the price.

I’ve also signed up to the PlayStation Plus service thing.  Got a few free games so far (Zen Pinball being the best).  Hopefully there’ll be enough free content in the next 10 months to justify the cost.