Welcome to the fourth and last part of my short (yeh yeh) review of the Lord of the Rings Online (you can find parts one, two and three behind those links). As Grete said while she proof read the third part for me, it’s not really a review, more of an introduction to the game. Generally I agree, although I could argue it is a review, but not a critique. Either way, it was a little longer than I expected when I decided to answer Ottaro’s original question. Hope you found it useful.
4. Other Stuff
There’s the stuff that makes up a game (the content, the system, the graphics) but there’s also the non-stuff or maybe the quantum-stuff which is much harder to pin down which makes a game worthwhile and gives it longevity. I’ll talk about those things here, I’ll give you a list of all the stuff I remembered I hadn’t spoken about, and I’ll finally (thank the Greek gods finally) wrap up.
4.1 Immersion
A game can’t be totally responsible for your eventual immersion. People with hectic lives will find themselves being dragged out of the game, or distracted and not able to ‘lose themselves’ as easily as people in quiet households. Some people find it easier to focus on a single thing and immerse themselves for many reasons than other people. But a game must certainly take some responsibility for enabling that immersion. If the game constantly drags you out of the action because of the control system, or if the information on screen is so anachronistic that it constantly reminds you you’re playing a game then it’s always going to be harder to feel fully involved. If the graphics on the other hand are impressive, representative and make you feel like the world could be real, then it’s going to be easier.
Add to this the other players and to a lesser extent the other non-player characters and how they behave. If the players around you are constantly discussing their mortgage or car purchase in an easy to read channel, or the NPC’s act dumb all the time, then suspension of disbelief becomes harder and harder.
How then does LoTRO rate? Well firstly you need to remember I’ve played exclusively on a roleplaying designated server, and that means people are pretty keen on keeping out-of-character chat to a complete minimum and limited to the /ooc channel only. In that respect, it’s very good, people try hard to talk in-character in fellowships or in /say and there’s very little non-IC chat to remind you about the bills you should be paying.
Alongside the well behaved players, we have NPC’s in LoTRO that sometimes call to friends for help, sometimes run away to shoot at you from range and sometimes call you names during the fight, it’s not going to win AI awards but it certainly helps.
Finally, the beautifully rendered world sucks you in, and before you know it you’re staring into fires in Goblin Town feeling the warmth and wondering if that smell is roast pork or maybe, just maybe, somewhere, a Hobbit is being turned into dinner.
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