Computer Games – part 1

I’ve played computer games over the years on a wide range of platforms.  I was fortunate enough to get an Atari 400 and a ZX Spectrum in the early 80’s and I’d been playing games a little before that in the arcades.  Here’s a brief history of my computer gaming.  You’ll notice that until the Wii, I never had or really used a Nintendo system, I don’t know why.  I didn’t own all these systems, some of them were owned by friends, others by my school.  The list is in no particular order, because my memory isn’t good enough to do that for you.  Also, I thought this would start out as a brief list, but as usual, I’ve waffled so it’s now broken up into several posts.

Arcade Machines

I can’t really remember how old I was when I first noticed games in arcades that weren’t just fruit machines (slot machines to the rest of you) or one arm bandits.  But I remember where I was.  Berwick upon Tweed and ‘The Coast’ (Newcastle, meaning Whitley Bay or Tynemouth).  I remember spending more of my pocket money than was healthy in the arcade in The Spanish City in Whitley Bay (yes, of Dire Straits fame).  I was never really very good at the games, I never had enough money to play and play and get any good, so I invariably only saw the first couple of levels.  In Berwick there was an arcade associated with the holiday camp site we stayed at, and I remember playing Mr. Do! quite a bit and a year or so later Mr. Do’s Castle.  By the time I was playing arcade games, I think Asteroids and Defender had already had their day.

For me, the arcade was a special holiday treat mostly, so I didn’t really end up part of the generation that grew up spending their spare time in arcades, a few hours for me every few months in The Spanish City or once a year at Berwick was about my limit.  But those games got under my skin and into my head and I’ll never forget the sounds and the flashing lights.

I’ll reel off a few games that stuck in my memory most of all.

  • Mr. Do! – as mentioned above, this one and the others in this line were favourites.
  • Xevious – I loved this vertical scrolling shooter, out of all the shooters I played this was the only one I was even remotely any good at.
  • Defender – I had a love/hate relationship with the arcade version of this, I owned the Atari 400 conversion which I loved and could play for hours, and I never liked how hard the arcade version was in comparison.
  • Gorf – who couldn’t love Gorf!  For the speech alone.
  • Galaxians – my favourite static space shooter.
  • Gauntlet – astounding and until I started this list I’d forgotten about it.  This and Outrun! were both in the Leisure Centre in Eldon Square in Newcastle, and that’s where I played them in my late teens.
  • Commando – I sucked, big time.
  • Blasteroids – I remember playing this a lot in The Spanish City, but it was probably only for like 7 minutes once in my entire life, memories are strange like that.
  • 1942 – after Xevious this was my favourite vertical scrolling shooter, and I played it quite a lot.
  • Missile Command – which reminds me of yet another place I’d forgotten that I used to play arcade games – the local swimming baths had a single arcade game (Missile Command for a long time) in their ‘coffee’ room which overlooked the pool.  They had a hot drink vending machine (which also did scalding hot oxo soup), and after swimming for an hour or so I’d head here and spend my locker money on Missile Command.

Atari 400

I think I got an Atari 400 before I got the ZX Spectrum, which also reminds me that I was a bloody lucky kid for a whole range of reasons.  I fell in love with the Atari for a couple of reasons.  Firstly, it brought that arcade experience I’d had previously, into the house, you wouldn’t believe how excited I was to be playing Space Invaders, PacMan, Defender and Centipede in my own home (on the TV no less!) but secondly, it had a keyboard and you could make it do things.  You could get it to make sounds and put images on the TV.  I didn’t really know what it was, that it was programming and that it would probably define my entire education and career path, but I knew I liked it.  The Atari 400 had both a cartridge system and a cassette recorder.    Most of the games I had were on cartridge, and the cassette was for saving things I’d typed in (with my sister’s help) from magazines.  I remember spending a couple of days typing in (all in HEX) a donkey kong style game, and moments before we got to save it to tape, the power supply in the back of the Atari 400 (always the Achilles heel) wiggled and the whole thing reset, losing everything we’d done.

So I was probably between 10 or 12 years old when I first learned the lesson of when to backup your data (frequently and often).

The Atari 400 had the classic Atari joystick.  A thick square base, single stick and one fire button.  When you’re a kid, holding that joystick in one hand meant pushing the corner into the joint between your thumb and your palm.  Holding it there for 6 hours while you played Defender with no save game option usually resulted in pain, blisters and a bruise.  So as well as teaching me about backups, the Atari taught me about repetitive strain injury and how computers would be making my hands hurt for the rest of my life.

It was a big beast of a machine, with a solid metal cover over the electronics to meet RF emissions regulations, the keyboard was flat and horrible to type on (but we coped), and at least was spill resistant.  I still remember the sound the thing made when you first turned it on, a little beep-crunch style noise and the white-noise it made if you opened the cartridge slot without turning it off first.  In some ways, the Atari 400 cartridge system spoiled me when I moved to all cassette systems like the ZX Spectrum, where had my instant game starts gone?  I do wonder if we’ll see a move away from DVD and Blu-Ray discs for games back towards a solid state solution with the increase in SSD capacity.

I didn’t have that many games for the Atari, they weren’t cheap (compared to other systems), but the ones I did have I loved very much.

  • Asteroids – with filled in raster graphics rather than the empty wireframe of the arcade version, this Asteroids conversion looked awesome (honest), and I got pretty good.
  • Defender – I played this on the Atari 400 before I ever tried in the arcade, and although the game play was similar, the arcade version was much harder to control.  I remember two things, playing it for lots of hours in a row and using my foot to press the space bar to activate the bomb (since the joystick only had one button).
  • Centipede – like the others, a classic arcade game with simple gameplay that kept me pressing the fire button.
  • Star Raiders – probably the most complex computer game I’d ever seen, and a pre-cursor to Elite, Wing Commander, and many first person style games.  This game kept me absorbed for many, many hours.

I remember spending many hours in Fenwick’s in Eldon Square looking through their games in their huge, new computer games section (which eventually moved or shrank and the area was re-used as their sports section).

Sinclair ZX81

I didn’t own a ZX81, and I can’t remember who did the own the one I used (sorry!), but I remember playing Horace Goes Skiing on the thing and being blown away by the crisp, engaging graphics and simple, responsive and engaging gameplay 😉  Anyway, I don’t really remember much more about the ZX81 other than it was tiny, especially compared to the tank-sized Atari 400.

Sinclair ZX Spectrum

I had a Sinclair ZX Spectrum 48k.  I did not own a Commodore 64.  I wonder if people these days feel the Sony vs. Nintendo or PC vs Mac or Sega vs Anyone platform wars are vicious?  You want vicious, you should have seen the C64 vs. Speccy platform wars of the 80’s.  Only a tiny minority of people could afford to be in both the C64 and Speccy camps, you had one, but you didn’t have both, and while in our hearts we knew the C64 was technically superior we also knew what that meant in truth.  What it resulted in.  What it gave us.  It gave us developers (on the ZX Spectrum) who worked magic on inferior hardware with idiosyncratic graphics and terrible sound.  Worked magic and twisted the limits in every way they could imagine to give us high quality, engaging, terrific games that lasted for months.  We got multi-channel sound out of a single speaker, not because the hardware supported it but because crazy programmers made it happen with trickery and pokery the likes of which has never been seen since.  Tired of the static loading screen on games which took 5 minutes to read off tape?  Fear not – ninja coders discovered ways of loading games and displaying animated or interactive screens at the same time.  And so on.

On top of the software tricks that allowed the Spectrum to behave in ways it was never designed to do, there were a million peripherals which moved it from a little computer to a flexible and useful tool with thousands of uses.

The Atari 400 had wetted my appetite for writing software, the Spectrum turned me into a programmer, showed me that software was like poetry and that it could be both functional and beautiful in its own right.

But, this post is supposed to be about games, and the Spectrum had literally thousands.  Despite the limitations of the hardware, the Spectrum had a version of just about every arcade classic it was possible to port, and there were very few titles which appeared on the C64 but not the Speccy.  Most games were played with the keyboard, although if you could afford a joystick and an interface you could sit back in style (I opted for a Kempston micro-switch joystick, you can see a picture here).  Some people preferred QAOP (up, down, left, right) while others were fans of QWPL (left, right, up, down).

It would take me days to write down the Spectrum games I remembered, and even longer to discover the ones I’d forgotten, and so here’s a short list which in no way at all does the system any justice.

  • Skool Dayz – I was never very good at it, but I remember there being some controversy around the game, and it was okay to play.
  • Jet Set Willy – a classic, seriously, and I’m still humming that damn tune.  (If I was a rich man …..)
  • Manic Miner – anyone who’s never played this should, and anyone who’s ever played it will recognise this.
  • Tranz-Am – memorable not for the gameplay alone, but because you could play it two player on the same keyboard.  On a 48K Spectrum, which is about half the size of a regular full size keyboard these days.  Two kids, both using the same keyboard.  ‘mazing.
  • JetPac – simple, addictive, fun.
  • Uridium – amazing side scroller with just awesome music and graphics!
  • Lightforce – there was a lot of hype around this game, thanks to some amazing trick which meant the colours on the sprites didn’t bleed together like they did on all other Spectrum games.  It turned out it was just clever sprite design, but none-the-less it sold well as a result.  Check out the article in Crash magazine.
  • Ah man there’s so many, Atic Atac, SaberWulf, Knight Lore, Bard’s Tale, Spy vs. Spy (split screen!), Elite, Arkanoid, and on and on and on.

Check out Your Sinclair’s top 100 list here (courtesy of World of Spectrum).   World of Spectrum has their own top 100 here.

Looking around on the web for various sites relating to old computer systems and games machines, the Sinclair ZX Spectrum appears to have one of the largest followings of any old system.  I’m not surprised, it endured and grew and left a generation of owners.

I thought I’d write more about the Spectrum, but it’s hard because there’s just so much I could write, I don’t know how to limit it.  If I start it’ll just go on for ever so this will have to do.  Suffice to say it’s the computer system I have fondest memories of.

Anyway, I managed to get through four systems, and I’m already over 2000 words.  I’ll save the others (and there are many to go) for another post or two.  Still to come, Commodore VIC-20, Commodore 64, Atari 2600, BBC Micro B, Acorn Archimedes, Amstrad PC1512, Amstrad PC1640, Sega Mega Drive (Sega Genesis), Microsoft XBox, Nintendo Wii, Sony Playstation 2, Sony Playstation 3, and all manner of PC’s.

The Guild + Auto-Tune device = awesome review of season 3

Loved this, found it over at WWdN

Stupid Spammers

So I’ve commented before on how stupid spammers are, mostly blog comment spammers clearly in the context of this blog.  Obviously there are bots which submit spam, and there are clearly people being paid a tiny amount of money to post spam, and here’s another favourite.

If you are given some boiler plate text to copy into blog comment spam, and the boiler plate text says ‘examples in this post’ then you really should replace that text with some examples, rather than leaving it in verbatim, otherwise it doesn’t work.

I really enjoyed this post, especially the ¡°examples in this post¡± portion which made it really easy for me to SEE what you were talking about without even having to leave the article. Thanks

See what I mean?

Also, if you post this comment to a blog,

Great crap as usual…

with the hope that it’ll get approved and your URL will get spidered, think again about your choice of wording.  Seriously.

Sometimes I wish they’d just stick to selling fake watches.

The Dell Streak

Really?  You named your product after the gentle British pastime of disrupting cricket matches by running naked across the wicket?

Is your next product going to be called the Dell Flasher?  Followed by the upgraded Dell Naked Rambler?  Maybe the Dell Naturist for those who like their access unfettered?

And lastly, for the mobile among you, the Dell Nude Cyclist.

Please.

I laugh at your DRM and present – the Lenslok

Continuing my nostalgia kick, I was thinking about copy protection in the world of 8 bit computers.  Games for the ZX Spectrum and the Commodore 64 were on audio tape, recorded as sound (in Europe, in the US I think the Commodore was more commonly used with diskettes).  Anyway, this presented an excellent opportunity for up and coming software pirates (aka kids with only a small amount of pocket money).  One kid would buy the game, and then it was easy using tape-to-tape copying to give your friends copies as well.

This resulted in a number of counter measures, in a software piracy war that would continue until the present day.  But in those days, it was a far less technical war.  There were a number of methods introduced.  For the ZX Spectrum, different modulations were tried with the tape content, essentially trying to ensure that only original recordings were of the right quality to load, while copies of the audio would fail.  This was less successful than hoped, as tape-to-tape copying equipment developed rather quickly as well.  Some schemes only worked because it wasn’t easy to share information around quickly, for example, Jet Set Willy was supplied with a colour card and in order to play, you needed to enter the colour corresponding to a prompt.

While it was hard to create colour photocopies at the time, and not exactly trivial to write up and share a full list of the colours, it turned out to be rather easy to circumvent the copy protection and the solution was actually published in a magazine at the time (Your Computer, Issue 6, June 1984).  It was a different age back then.

However, for many Spectrum owners, the most frustrating scheme was the Lenslok.  Anyone who had the necessity to use them knew how unreliable they were, and they quickly became one of the most hated copy protection schemes around – not because it worked – but because even for legitimate owners, it sometimes didn’t work.  That’s a lesson for the DRM boys.  The Lenslok was a plastic prism, which you used to unscramble text on the screen before entering it to play the game (most notably, Elite).  However, it had to be calibrated to your TV every time (to get the size right) and wasn’t the easiest thing in the world to use.

And it still didn’t provide 100% reliable protection, because interfaces for the Spectrum allowed people to save games to tape at a point past the copy protection scheme and share them with their friends anyway – just another failed copy protection scheme from the games industry.

So when you curse your DRM, or laugh at the attempts to fix a social issue with a technical solution, just think back to those of us squinting at our black and white TV screens from an inch away, through a plastic prism, so we could play an 8 bit pre-cursor to Modern Warfare 2.

Prepare to Launch

I’ve waxed nostalgic about computers before, and I’m going to do so again.  This time, it’s the fault of team members at work.  After a short conversation about The Hobbit (movie, lack of progression), a colleague reminded me of the ZX Spectrum adventure game based on the book.  Oddly, we both remembered getting stuck in the same place.  That in itself isn’t amazing, it was obviously the place to get stuck when you played The Hobbit, what’s amazing is that it’s approaching 30 years since the game was released (1982), and it’s around 25 years or so since we played it.

25 years.  And we still remember where we got stuck.  Anyway, that led to a range of discussions of the humble ZX Spectrum, including Sabre Wulf and how you can’t download it for emulators because the copyright holders still exist and refuse to allow it (in case they want to cash in on their 25 year old intellectual property).  I also, badly, tried to do an impression of the first digitised speech I heard in a computer game.  It was a game on the ZX Spectrum, and I knew it was some kind of space game, but couldn’t remember the name.  I’ve been quoting the phrase ‘prepare to launch’ in a stupid, static-laden voice since I was in my teens.  I still do it now if I hear that phrase on the TV or talk about the first speech I heard in a game.

A couple of years ago, I blogged about Wing Commander (here) and how I’m still quoting stuff from my early life – and this Spectrum game was no different.

Luckily, we have The Internet, and a quick bit of googling and I found the game.  Death Star Interceptor.  Amazingly, the game had a tie-in license with Star Wars, and uses music and themes from the film (including the Death Star).  Essentially you have to launch your interceptor (which is annoyingly hard, straight off the bat), shoot down some tie-fighters and then fly along a trench to blow up the Death Star.  I can’t remember if I ever beat the game or not, or if you even can.  But I do remember the speech.  And thanks to a little emulator, now you can too.  Have a listen, see if my impression is any good (click the text!)

prepare-to-launch

I just spent 10 minutes playing the game, and after a few minutes of getting hit by flying tie-fighters I got a little better.  I didn’t get better because I was learning how to play, I got better because I was remembering how to play!  From 25 years ago.  I still remember how to play this bloody game.  I sometimes can’t remember what I ate for dinner yesterday but I can sure as hell remember how to play an obscure shoot-em-up from a Spectrum game in the mid 80’s.  Nice.

I’ve got a real computer nostalgia kick going on right now, I’m sure there’ll be more blog posts to come!

I have a driving license

Still only a provisional, but I finally got a driving license sorted out (thanks to Grete who did most of the hard work).  Now I just need to organise some lessons in the next 10 or 15 years to keep up the same pace and I’ll be golden.

I swing between optimism and complete and utter terror.

So no change there then.

If you write – they will come

I’m interested, peripherally, about how people find web pages and why they read them.  Especially with respect to personal blogs (such as mine) for people who are neither famous nor especially interesting.  The two things I can tell you are,

  1. If you write it, they will come.  People will read anything, and if you eventually get your blog to show up on searches, some people will turn up and read stuff.
  2. The more you write, the more chance you’ll get visitors and the corollary, if you stop writing, they will go.  It doesn’t matter what you write, almost, if you write every day you’ll get visitors on that basis.  If you write once a week you’ll get fewer, if you write once a month you’ll get fewer still.  If you write sporadically you’ll get sporadic visitors, if you write consistently you’ll get consistent visitors.

So there.

How do you make mystery TV mysterious?

It can’t be easy making mysterious TV mysterious any more.  Sure, if it’s not popular you’ve got a chance, but as soon as it is popular you’re screwed.  In the old days, the folk in the house would talk about the plot and maybe they’d work out some of what was going on, but they wouldn’t know anything until the following week.  Perhaps someone in the house would work out Some Great Secret but you didn’t have any way of confirming it.

Maybe they chatted about it to a friend or two at work.  Perhaps students got together in bars and mused over cheap alcohol.  But eventually you had to watch and find out.  You had no contact with the writers.

Later, maybe magazines ran stories, and you could garner some information from those to share among your small circle of friends and you could enjoy yourselves discussing the possibilities.

These days, thousands of fans, maybe tens of thousands gather on forums and they pour over every aspect of the show.  The dialog, the scenes (frame by bloody frame if necessary), and they look for connections.  Connections within the show, within the other shows of the same writers and directors and producers.  They look for patterns and they talk and talk and discuss and theorise.

Writers are normal people.  They’re not super heroes with super writing powers.  They invent stuff and they research stuff and they bring to the front stuff they watched and remembered and enjoyed and twist the tale and deliver excitement.  But they’re normal folk.  So when you bring together 10,000 more normal folk they’re going to have some shared experience, some knowledge, some idea of what is going on, and when they brainstorm – well you should fear their collective awareness.

They will find every hole, they will spot every plot, they will dig deeper than you can imagine, they will invent stuff you love but never thought of yourself.

How on earth are writers ever going to deliver something interesting at the end of a mystery TV series these days?  Is there no hope?

Is Fringe doomed, lost in the shadow of the thousands of fans predicting every episode and digging beneath every mystery?  Did Lost lose it’s way when the fans described every possible explanation for the island there could be?  Do we need to use the approach from Push where our hero works out what to do and then has his mind wiped so no one, not even he, can guess where things will lead?

Will we end up with soap opera style TV series in which there is no long running mystery because how can any mystery survive the glare?  Will we have to live on a diet of 1 hour mysteries with no long running story line (and how long will they survive when we’re all wired in and talking to our 10,000 friends while the episode is on air).

I wonder how mystery TV writers with ambitions of long plot arcs will survive in the glare of the Internet and how fans will come to lament the loss of the mystery and the inevitable let down when the predictions from 10,000 fans come true in the final episodes.

Twitter / Facebook fail?

Well that sucks.  I noticed a few days ago that the Facebook Twitter app had stopped updating my Facebook status, and started making wall posts.  Didn’t think much of it, just assumed I was missing a new option.  Then I noticed other people saying the same thing.

Did some digging and it looks like Twitter have made the change ‘at the request of the Facebook folk’.  Check out this (closed) bug report,

http://code.google.com/p/twitter-api/issues/detail?id=1627

If I wanted the Twitter app to make wall posts, I’d have done that.  I wanted it to make status updates (so I could update several status entries from one place only).

Not enough people read this blog to start a movement, which is a shame, because I’d like this to go back to how it was.  I’d rather not use a third-party app because Twitter already has my credentials and I’m nervous about using them in other apps, or giving other apps access to anything more than I need to.  Some people suggest the Smart Twitter Facebook app is okay, and if nothing changes I may move to that eventually.

Shame.  And to use the phrase everyone loves, Twitter Fail (or rather #twitterfail)