Lethal Weapon 5

So it looks like Lethal Weapon 5 may soon be in production.  Little bits of news and rumour here and here.

Oh and it looks like the rumours of a Blade Runner 2 weren’t quite as accurate as feared.  Which is good, because I truly can’t imagine a follow-up movie being any good.  I guess if they did an Alien -> Aliens kind of thing where the second one was set in the same world but had a totally different slant it might be worthwhile.

The era of instant feedback

I think one of the greatest changes the ‘net has brought about, or maybe faster and more global communication has brought about, and which the ‘net is at the forefront of is immediate product / action feedback.

The feedback is so immediate that it starts well before the product even hits the shelves.

In the past, maybe a small core of fans and people ‘in the know’ would start talking about a new movie or a new game or a new book long before it came to light, and there would be a bunch of people who knew about it but the vast majority would not.  Even those who did know might not have any way of sharing their concerns or joys with the people producing their product.

If we look at computer games in the mid-80’s, there were plenty of monthly magazines which talked about possible games, and reviewed existing ones.  They had some letters pages, people wrote in, but the market was small and the hype about games was still confined to small groups of people.  People making the games may have read the magazines, but what impact could three or four fans have?

Sure there was Fidonet and bulletin boards, and I’m sure there was chatter in those locations about stuff coming up.  But the big change I think is when not only fans but producers of products started using the same medium for talking.  I’m not sure when it happened and I’m too lazy to go and do a load of reading around the subject, but if you skip to today you can see the vast difference.

Now, months before a product is even seen people are claiming it is rubbish or the best thing since Jet Set Willy.  Fans claim products have ruined their lives long before those products ever turn up.  Movies, music, games, technology and everything else you can imagine, lampooned, praised and analysed months before they arrive.

Once the product is actually in the market, the feedback is immediate and abundent (if not always entirely objective).  Prospective buyers can trawl Google for a thousand comments on a product that’s been out for a few weeks, companies get to see the impact of their product almost in real time.

It’s a big change.

I was thinking about this in relation to 4th edition Dungeons and Dragons.  Long before it turned up, when Wizards were leaking/revealing details, people were worried and claimed it would ruin the legacy of D&D.  Some people said it would be fine.  Within days of it being released the ‘net was covered in feedback.  I wonder how that differs from the release of the Master edition of D&D or even the first release of 2nd edition AD&D?  I wonder how companies handle that information, if they do anything with it during the production phase ((which clearly the company who made Snakes on a Plane did)) and the post-release period.

Moptimism

moptimism (noun):

  1. the tendency to take the most hopeful view in all matters first thing on Monday morning, for around 2 hours before the reality of working for a living kicks in.

noun: moptimist
adjective: moptimistic
advern: moptimistically

Blogging about blog blogging

I’ve reduced the number of blog categories down to 9 (Fiction, Games, Health, Internet, Life, Movies, News, Politics, Reviews, Science and Technology), although there’s still a 10th category (Uncategorized) as a hang-over from the blogspot import.  I may shrink that down further if I find the Fiction, Politics and Science ones don’t get used much, and I may add a ‘humour’ one.

Alongside that, I’ve tagged posts which had other categories with new tags, based on the category names.  For new posts they’ll probably get a lot more tags, but it’s a start anyway.  I’ve tried to configure the tag cloud in a useful way without having the text be too big, but I run a pretty small font in browsers usually so it’s not always easy for me to tell how it looks for you guys.

I’ve removed the Twitter sidebar, as expected (self-fulfilling?) I’m not really updating Twitter and not finding myself drawn to read it, so having 8 lines of dead text on the right isn’t useful space.

Postmove reflection

It’s nineteen days since I moved away from Blogspot and onto a self-hosted WordPress install, and I’ve not missed Blogspot one bit.  The move was pretty smooth thanks to the built-in WordPress migration tool thingy.  The hardest part was finding a template I liked which was up-to-date, modern and had all the features I wanted, and I really struck gold with Mandigo.  The old site is slowly falling off google’s index and the new site is starting to show up, so my enlightened wisdom shall soon be available to all to search for.

Now I’m struggling with maybe the greatest dilema of all blogging-kind.  Tags vs Categories.

D&D 4th edition more thoughts

We went through character creation last night with C&C and OneOther ((yeh, I hate when people use acronyms, nick names and aliases to hide identity as well, but I also like making sure I respect people’s privacy)) so I’ve got a little bit more experience with the 4th edition PHB now.  It feels a little chaotic and unordered, certainly during character creation you’re all over the place, reading stuff at the end of the book in the middle of character creation, etc.  Maybe it’s because we’ve come from D&D -> AD&D -> AD&D 2nd Edition -> D&D 3rd Edition and we just find the format sort of jars.

One thing that I did finally nail down – I keep thinking ‘bah I can’t find the rule on xxxxyism this rulebook sucks’, and then it dawns on me there is no rule[tm].  For example, I was really struggling to find the rules on multiple attacks – until of course it dawned on me you don’t get any.  Sure, if you have a power it may let you attack more than one thing at a time, but there’s no concept of native multiple basic attacks ((let me know if I’m wrong)).  Likewise haste, took me a while to realise it wasn’t there.  Two-weapon fighting, it looks like you just get a bonus to your damage, and you can swing whichever weapon you feel like, but never both in the same round.  So there’s a bunch of what I would consider core elements from 2nd and 3rd edition which have been removed (in the name of simplicity) and it takes a while to get used to it.

It also only dawned on me half way through character creation that during combat, you’re going to be using your at-will powers virtually all the time.  It’s going to be a rare moment that you decide (as a melee character) to make a basic attack.  For example, fighters get to pick two from four at will attacks which are basically all at least equal to their base attack but usually superior in some way.  There’s no reason you’d make a basic attack unless you’re forced to (opportunity attack for example).  As a fighter, you’re going to be cleaving (hit your regular mob, do small amount of damage to an adjacent-to-you target) or reaping strike (do damage even if you miss) for example.  I quite like this, but it’s clear where the source for this change comes from (more in a sec).

Without having fought any combat yet I can’t say how much I’m going to like the even more square-based positional tactical side of it.  A lot of the powers for melee characters (and some for casters) really exploit positional situations (adjacent creatures, moving targets around, swapping positions), and if you don’t run combat in a way that enforces and benefits from that positional element a lot of powers become substantially weaker ((DM’s are going to have to work hard during fights with lots of creatures to ensure the bad guys take full benefit of positional tactics, it’s a much tougher situation for the DM, imo)).  To me it feels like it takes away some of the freedom and imagination from combat; some people might say that it ensures everything is fair, but if the aim is to tell a collaborative story a good GM will ensure the combat is smooth, exciting, fair and still free.  However, we’ll see how it plays out.

The computer-based RPG (and MMORPG / MMOG) influences in 4th edition are clear.  Balanced classes, no absolute requirement for a cleric, the breakdown of classes into party roles (defender, leader, controller, striker, or tank, healer, crowd control and dps as most people know them), the idea of attacks based on powers rather than just swinging a weapon are all clearly derived from the recent popular MMOG’s.  This isn’t a complaint, it’s clear that Wizards are hoping players who have discovered roleplaying on-line will move to paper-based if they can find some common ground.  It’s just an observation.

The deep irony is that paper based RPG’s are really the grandfather of the modern online RPG.  It’s interesting to see that cross-fertilisation and see things come full circle.  Those of us who remember loading up The Bard’s Tale in 1987 on our Spectrums or C64’s will no doubt enjoy that.