I took some photo’s in the end.
Monthly Archives: June 2010
It’s not much but it’s a start
I’m painting, as the title says, not much, but it’s a start. Finished off some plastics (from various HeroQuest editions), two orcs and a mummy. Started a plastic knight (looks like it’s from one of the newer HeroQuest boxes) and done some broad areas on a few ogres (from another HeroQuest expansion). I don’t feel in the right place mentally to do any high quality metals, I’m just trying to get my brush skills back after yet another long break.
I’m trying to decide if I want to try and master any new skills or if I’m just going to be content to paint like I always used to paint. Eyes, they’re my bane. Also, my hands are shakier than they used to be, so all fine detail work is increasingly problematic. I need to decide if I’m going to keep photographing my progress, it mostly depends on how embarrassed I am by my painting efforts at any one time.
Painting
Haven’t painted any miniatures for approaching a year now. Managed to really dent my confidence and interest last year and never really regained any interest. Now however, I’m starting to get that itch again. Got all the stuff out tonight, went through everything, re-boxed some stuff, and then put it all away without actually painting anything, maybe next time.
Computer Games – part 2
This post started off short, but grew so I had to break it up into different posts. You can check out part 1 here, and you can see all the articles in this series here.
Commodore VIC-20
The only thing I really remember about the VIC-20 is that by the time the C64 came out (the VIC-20 was still on sale) it was mentioned in slightly embarrassed tones. “Oh yeh, I have a Commodore [vic20]”.
Commodore 64
The C64 came out a few months after the Spectrum but it was far more powerful. The graphics and sound were more powerful than IBM PC clones at the time, and it sold about 30 million units. While it was known for it’s games, the machine was also used by industry and science.
I never owned one, but I knew people who did, and I played games on the C64 a few times. For the most part they looked and sounded better than the Spectrum, but game-play tended to be translated directly across, so bad Spectrum games turned out to be bad C64 games. Sometimes limiting features in the Spectrum hardware meant the same game on the C64 was significantly better, but for the most part it was generally the look and sound of the games. At the time, I didn’t really appreciate the price difference (~£400 for a C64 and ~£175 for a 48K Spectrum) and in the UK the price difference meant the Spectrum was dominant for quite a while.
I think Uridium is a good example of how the C64 was superior in many ways to the Spectrum – a more colourful and exciting sounding game on the C64.
Commodore 64 version
Spectrum version
It’s actually quite cool being able to check out the differences between the platforms visually and with audio, because in 1983 all you could do was look at pictures in the magazines and listen to your mates (unless you went around and watched them).
Atari 2600
Before I started writing this I hadn’t really appreciated how old the Atari 2600 was, and hence how dated the games looked. For some reason I half thought it was newer than the 400/800’s, but it was earlier, around the same time as the IntelliVision. I never had an Atari 2600, but a friend from school did (I must have been around 11 or 12 years old). At lunch time we’d go to the chip shop then head to his house to play on his Atari 2600. Or, more often, watch him play. The 2600 had all the classics, Defender, Pitfall!, Pole Position (which I remember playing at lunchtimes).
I remember being really excited about the Atari 2600, it looked so cool, it was such amazing technology and sitting in my friend’s cramped bedroom staring at the amazing sprites it seemed like the future really had arrived.
Looking back, it’s got super-blocky graphics and basic sound. Really, my memory of it was so much better.
BBC Micro B
Ah, the BBC Micro B, it seemed so grown up! I think everyone in my generation met these computers for the first time at school. They seemed to be the defacto standard for educational establishments in the UK. Just as I was getting into my O’Levels, the school started using BBC Micros, and they formed an ‘IT Department’. In our history lessons we used the BBC Micros to play some kind of sea faring game that was intended to teach us the complexity of discovery by sea (having enough rations, for the most part). I remember being taught ‘word processing’ and ‘spreadsheets’ long after I’d learned to write my own on the Spectrum. Mostly we got taught how to use them by the maths teachers, who seemed to be the default IT teachers at the time.
Later, when I was in the 6th form, the Business Studies class had a few of them, and I used to hang out in that class and help with the IT side. I ended up writing a terrible little programme to ‘simulate’ playing the stock market, it had a bunch of companies, and share prices moved in random directions, and you could buy and sell stock. It seemed like the bees knees at the time.
It was also the first time I heard a computer play good music, we had a disc with Eurythmic’s Sweet Dreams on it. It was amazing. We also had a disc with Chuckie Egg and some other stuff, and when I wasn’t helping with the lessons I would sit and quietly collect little piles of chicken feed and some eggs.
Compared to the computer I had at home (still a Spectrum) at the time, the BBC was more sophisticated. It had a floppy disc drive for a start and I was still using tapes on my 48K Spectrum (I never got the later Spectrum models which had discs). I ended up with a rather large collection of floppy discs with various bits of software on them. The keyboard was more industrial as well, I’m sure if you were used to the C64 and similar it was normal, but for a 48K Spectrum owner the BBC Micro was like a real computer keyboard. Programming on the BBC was both easier and more powerful than the Spectrum, and I really took to it (aka the aforementioned share trading thing), and I still remember some of the *FX commands you had to use.
The BBC Micro had a 6502 processor, and I learned my first assembler on that thing. It was also the model we used to learn the Fetch-Execute cycle when I did A Level Computer Science.
All of these things however, pale into insignificance when you realise the true power of the BBC Micro. Micronet and Prestel access. Using a modem, the first time I’d ever seen one, you could connect the BBC Micro to some central service and you could look at information, and, you could play games. More importantly, you could play multi-player games with other people. Real people. At the same time. SHADES. There’s surprisingly little information easily at hand about the original version of SHADES, which is a real shame. But I found it, and I played it. I spoke to real people at the other end of a computer, we talked about treasure and we fought the bad guys. I had an avatar. I was hooked – and that experience would never leave me.
The instant communication with other people, live across the UK, the ability to talk to someone in Manchester while I was in Newcastle was just amazing. To be able to do it while playing a game – well, it was frankly unbelievable.
Long after I’d left school, and while I was working my way through university, the BBC Micro B would rear it’s head again at British Steel Research in Swinden Rotherham. At least one of the departments there were using the BBC Micro to analyse data and carry out experiments. I forget many of the details but I was impressed at the time about the longevity of the thing and how useful it was.
And least it ever be forgotten, the BBC Domesday Project. An early attempt at recording a lot of information on computers and making it available to people. Sadly it’s suffered from technology lifespan issues, but at the time it was ground breaking and an incredible feat.
But for me, the BBC Micro B will be remembered for two things. Chuckie Egg, and talking to someone working in an office in Manchester (a solicitor if I remember, playing a character called Peardrop or something similar, in a fantasy world) while I was sitting in a classroom in Newcastle.
Emulation is the greatest form of flattery
So today, I may or may not have played Defender on a laptop PC, and may or may not have used an emulator to achieve that. I did own an Atari 400 once, and I owned Defender on a cartridge, as already mentioned in another post. The sound that game made, every single sound, is etched into my soul.
Seeing it full size, on a TV (37″) with the sound up loud, well if that had happened, it would have been just awesome.
And if it had happened it would probably have looked and sounded like this.
Computer Games – part 1
I’ve played computer games over the years on a wide range of platforms. I was fortunate enough to get an Atari 400 and a ZX Spectrum in the early 80’s and I’d been playing games a little before that in the arcades. Here’s a brief history of my computer gaming. You’ll notice that until the Wii, I never had or really used a Nintendo system, I don’t know why. I didn’t own all these systems, some of them were owned by friends, others by my school. The list is in no particular order, because my memory isn’t good enough to do that for you. Also, I thought this would start out as a brief list, but as usual, I’ve waffled so it’s now broken up into several posts.
Arcade Machines
I can’t really remember how old I was when I first noticed games in arcades that weren’t just fruit machines (slot machines to the rest of you) or one arm bandits. But I remember where I was. Berwick upon Tweed and ‘The Coast’ (Newcastle, meaning Whitley Bay or Tynemouth). I remember spending more of my pocket money than was healthy in the arcade in The Spanish City in Whitley Bay (yes, of Dire Straits fame). I was never really very good at the games, I never had enough money to play and play and get any good, so I invariably only saw the first couple of levels. In Berwick there was an arcade associated with the holiday camp site we stayed at, and I remember playing Mr. Do! quite a bit and a year or so later Mr. Do’s Castle. By the time I was playing arcade games, I think Asteroids and Defender had already had their day.
For me, the arcade was a special holiday treat mostly, so I didn’t really end up part of the generation that grew up spending their spare time in arcades, a few hours for me every few months in The Spanish City or once a year at Berwick was about my limit. But those games got under my skin and into my head and I’ll never forget the sounds and the flashing lights.
I’ll reel off a few games that stuck in my memory most of all.
- Mr. Do! – as mentioned above, this one and the others in this line were favourites.
- Xevious – I loved this vertical scrolling shooter, out of all the shooters I played this was the only one I was even remotely any good at.
- Defender – I had a love/hate relationship with the arcade version of this, I owned the Atari 400 conversion which I loved and could play for hours, and I never liked how hard the arcade version was in comparison.
- Gorf – who couldn’t love Gorf! For the speech alone.
- Galaxians – my favourite static space shooter.
- Gauntlet – astounding and until I started this list I’d forgotten about it. This and Outrun! were both in the Leisure Centre in Eldon Square in Newcastle, and that’s where I played them in my late teens.
- Commando – I sucked, big time.
- Blasteroids – I remember playing this a lot in The Spanish City, but it was probably only for like 7 minutes once in my entire life, memories are strange like that.
- 1942 – after Xevious this was my favourite vertical scrolling shooter, and I played it quite a lot.
- Missile Command – which reminds me of yet another place I’d forgotten that I used to play arcade games – the local swimming baths had a single arcade game (Missile Command for a long time) in their ‘coffee’ room which overlooked the pool. They had a hot drink vending machine (which also did scalding hot oxo soup), and after swimming for an hour or so I’d head here and spend my locker money on Missile Command.
Atari 400
I think I got an Atari 400 before I got the ZX Spectrum, which also reminds me that I was a bloody lucky kid for a whole range of reasons. I fell in love with the Atari for a couple of reasons. Firstly, it brought that arcade experience I’d had previously, into the house, you wouldn’t believe how excited I was to be playing Space Invaders, PacMan, Defender and Centipede in my own home (on the TV no less!) but secondly, it had a keyboard and you could make it do things. You could get it to make sounds and put images on the TV. I didn’t really know what it was, that it was programming and that it would probably define my entire education and career path, but I knew I liked it. The Atari 400 had both a cartridge system and a cassette recorder. Most of the games I had were on cartridge, and the cassette was for saving things I’d typed in (with my sister’s help) from magazines. I remember spending a couple of days typing in (all in HEX) a donkey kong style game, and moments before we got to save it to tape, the power supply in the back of the Atari 400 (always the Achilles heel) wiggled and the whole thing reset, losing everything we’d done.
So I was probably between 10 or 12 years old when I first learned the lesson of when to backup your data (frequently and often).
The Atari 400 had the classic Atari joystick. A thick square base, single stick and one fire button. When you’re a kid, holding that joystick in one hand meant pushing the corner into the joint between your thumb and your palm. Holding it there for 6 hours while you played Defender with no save game option usually resulted in pain, blisters and a bruise. So as well as teaching me about backups, the Atari taught me about repetitive strain injury and how computers would be making my hands hurt for the rest of my life.
It was a big beast of a machine, with a solid metal cover over the electronics to meet RF emissions regulations, the keyboard was flat and horrible to type on (but we coped), and at least was spill resistant. I still remember the sound the thing made when you first turned it on, a little beep-crunch style noise and the white-noise it made if you opened the cartridge slot without turning it off first. In some ways, the Atari 400 cartridge system spoiled me when I moved to all cassette systems like the ZX Spectrum, where had my instant game starts gone? I do wonder if we’ll see a move away from DVD and Blu-Ray discs for games back towards a solid state solution with the increase in SSD capacity.
I didn’t have that many games for the Atari, they weren’t cheap (compared to other systems), but the ones I did have I loved very much.
- Asteroids – with filled in raster graphics rather than the empty wireframe of the arcade version, this Asteroids conversion looked awesome (honest), and I got pretty good.
- Defender – I played this on the Atari 400 before I ever tried in the arcade, and although the game play was similar, the arcade version was much harder to control. I remember two things, playing it for lots of hours in a row and using my foot to press the space bar to activate the bomb (since the joystick only had one button).
- Centipede – like the others, a classic arcade game with simple gameplay that kept me pressing the fire button.
- Star Raiders – probably the most complex computer game I’d ever seen, and a pre-cursor to Elite, Wing Commander, and many first person style games. This game kept me absorbed for many, many hours.
I remember spending many hours in Fenwick’s in Eldon Square looking through their games in their huge, new computer games section (which eventually moved or shrank and the area was re-used as their sports section).
Sinclair ZX81
I didn’t own a ZX81, and I can’t remember who did the own the one I used (sorry!), but I remember playing Horace Goes Skiing on the thing and being blown away by the crisp, engaging graphics and simple, responsive and engaging gameplay 😉 Anyway, I don’t really remember much more about the ZX81 other than it was tiny, especially compared to the tank-sized Atari 400.
Sinclair ZX Spectrum
I had a Sinclair ZX Spectrum 48k. I did not own a Commodore 64. I wonder if people these days feel the Sony vs. Nintendo or PC vs Mac or Sega vs Anyone platform wars are vicious? You want vicious, you should have seen the C64 vs. Speccy platform wars of the 80’s. Only a tiny minority of people could afford to be in both the C64 and Speccy camps, you had one, but you didn’t have both, and while in our hearts we knew the C64 was technically superior we also knew what that meant in truth. What it resulted in. What it gave us. It gave us developers (on the ZX Spectrum) who worked magic on inferior hardware with idiosyncratic graphics and terrible sound. Worked magic and twisted the limits in every way they could imagine to give us high quality, engaging, terrific games that lasted for months. We got multi-channel sound out of a single speaker, not because the hardware supported it but because crazy programmers made it happen with trickery and pokery the likes of which has never been seen since. Tired of the static loading screen on games which took 5 minutes to read off tape? Fear not – ninja coders discovered ways of loading games and displaying animated or interactive screens at the same time. And so on.
On top of the software tricks that allowed the Spectrum to behave in ways it was never designed to do, there were a million peripherals which moved it from a little computer to a flexible and useful tool with thousands of uses.
The Atari 400 had wetted my appetite for writing software, the Spectrum turned me into a programmer, showed me that software was like poetry and that it could be both functional and beautiful in its own right.
But, this post is supposed to be about games, and the Spectrum had literally thousands. Despite the limitations of the hardware, the Spectrum had a version of just about every arcade classic it was possible to port, and there were very few titles which appeared on the C64 but not the Speccy. Most games were played with the keyboard, although if you could afford a joystick and an interface you could sit back in style (I opted for a Kempston micro-switch joystick, you can see a picture here). Some people preferred QAOP (up, down, left, right) while others were fans of QWPL (left, right, up, down).
It would take me days to write down the Spectrum games I remembered, and even longer to discover the ones I’d forgotten, and so here’s a short list which in no way at all does the system any justice.
- Skool Dayz – I was never very good at it, but I remember there being some controversy around the game, and it was okay to play.
- Jet Set Willy – a classic, seriously, and I’m still humming that damn tune. (If I was a rich man …..)
- Manic Miner – anyone who’s never played this should, and anyone who’s ever played it will recognise this.
- Tranz-Am – memorable not for the gameplay alone, but because you could play it two player on the same keyboard. On a 48K Spectrum, which is about half the size of a regular full size keyboard these days. Two kids, both using the same keyboard. ‘mazing.
- JetPac – simple, addictive, fun.
- Uridium – amazing side scroller with just awesome music and graphics!
- Lightforce – there was a lot of hype around this game, thanks to some amazing trick which meant the colours on the sprites didn’t bleed together like they did on all other Spectrum games. It turned out it was just clever sprite design, but none-the-less it sold well as a result. Check out the article in Crash magazine.
- Ah man there’s so many, Atic Atac, SaberWulf, Knight Lore, Bard’s Tale, Spy vs. Spy (split screen!), Elite, Arkanoid, and on and on and on.
Check out Your Sinclair’s top 100 list here (courtesy of World of Spectrum). World of Spectrum has their own top 100 here.
Looking around on the web for various sites relating to old computer systems and games machines, the Sinclair ZX Spectrum appears to have one of the largest followings of any old system. I’m not surprised, it endured and grew and left a generation of owners.
I thought I’d write more about the Spectrum, but it’s hard because there’s just so much I could write, I don’t know how to limit it. If I start it’ll just go on for ever so this will have to do. Suffice to say it’s the computer system I have fondest memories of.
Anyway, I managed to get through four systems, and I’m already over 2000 words. I’ll save the others (and there are many to go) for another post or two. Still to come, Commodore VIC-20, Commodore 64, Atari 2600, BBC Micro B, Acorn Archimedes, Amstrad PC1512, Amstrad PC1640, Sega Mega Drive (Sega Genesis), Microsoft XBox, Nintendo Wii, Sony Playstation 2, Sony Playstation 3, and all manner of PC’s.
The Guild + Auto-Tune device = awesome review of season 3
Loved this, found it over at WWdN
Stupid Spammers
So I’ve commented before on how stupid spammers are, mostly blog comment spammers clearly in the context of this blog. Obviously there are bots which submit spam, and there are clearly people being paid a tiny amount of money to post spam, and here’s another favourite.
If you are given some boiler plate text to copy into blog comment spam, and the boiler plate text says ‘examples in this post’ then you really should replace that text with some examples, rather than leaving it in verbatim, otherwise it doesn’t work.
I really enjoyed this post, especially the ¡°examples in this post¡± portion which made it really easy for me to SEE what you were talking about without even having to leave the article. Thanks
See what I mean?
Also, if you post this comment to a blog,
Great crap as usual…
with the hope that it’ll get approved and your URL will get spidered, think again about your choice of wording. Seriously.
Sometimes I wish they’d just stick to selling fake watches.
The Dell Streak
Really? You named your product after the gentle British pastime of disrupting cricket matches by running naked across the wicket?
Is your next product going to be called the Dell Flasher? Followed by the upgraded Dell Naked Rambler? Maybe the Dell Naturist for those who like their access unfettered?
And lastly, for the mobile among you, the Dell Nude Cyclist.
Please.
I laugh at your DRM and present – the Lenslok
Continuing my nostalgia kick, I was thinking about copy protection in the world of 8 bit computers. Games for the ZX Spectrum and the Commodore 64 were on audio tape, recorded as sound (in Europe, in the US I think the Commodore was more commonly used with diskettes). Anyway, this presented an excellent opportunity for up and coming software pirates (aka kids with only a small amount of pocket money). One kid would buy the game, and then it was easy using tape-to-tape copying to give your friends copies as well.
This resulted in a number of counter measures, in a software piracy war that would continue until the present day. But in those days, it was a far less technical war. There were a number of methods introduced. For the ZX Spectrum, different modulations were tried with the tape content, essentially trying to ensure that only original recordings were of the right quality to load, while copies of the audio would fail. This was less successful than hoped, as tape-to-tape copying equipment developed rather quickly as well. Some schemes only worked because it wasn’t easy to share information around quickly, for example, Jet Set Willy was supplied with a colour card and in order to play, you needed to enter the colour corresponding to a prompt.
While it was hard to create colour photocopies at the time, and not exactly trivial to write up and share a full list of the colours, it turned out to be rather easy to circumvent the copy protection and the solution was actually published in a magazine at the time (Your Computer, Issue 6, June 1984). It was a different age back then.
However, for many Spectrum owners, the most frustrating scheme was the Lenslok. Anyone who had the necessity to use them knew how unreliable they were, and they quickly became one of the most hated copy protection schemes around – not because it worked – but because even for legitimate owners, it sometimes didn’t work. That’s a lesson for the DRM boys. The Lenslok was a plastic prism, which you used to unscramble text on the screen before entering it to play the game (most notably, Elite). However, it had to be calibrated to your TV every time (to get the size right) and wasn’t the easiest thing in the world to use.
And it still didn’t provide 100% reliable protection, because interfaces for the Spectrum allowed people to save games to tape at a point past the copy protection scheme and share them with their friends anyway – just another failed copy protection scheme from the games industry.
So when you curse your DRM, or laugh at the attempts to fix a social issue with a technical solution, just think back to those of us squinting at our black and white TV screens from an inch away, through a plastic prism, so we could play an 8 bit pre-cursor to Modern Warfare 2.