Blogging about blog blogging

I’ve reduced the number of blog categories down to 9 (Fiction, Games, Health, Internet, Life, Movies, News, Politics, Reviews, Science and Technology), although there’s still a 10th category (Uncategorized) as a hang-over from the blogspot import.  I may shrink that down further if I find the Fiction, Politics and Science ones don’t get used much, and I may add a ‘humour’ one.

Alongside that, I’ve tagged posts which had other categories with new tags, based on the category names.  For new posts they’ll probably get a lot more tags, but it’s a start anyway.  I’ve tried to configure the tag cloud in a useful way without having the text be too big, but I run a pretty small font in browsers usually so it’s not always easy for me to tell how it looks for you guys.

I’ve removed the Twitter sidebar, as expected (self-fulfilling?) I’m not really updating Twitter and not finding myself drawn to read it, so having 8 lines of dead text on the right isn’t useful space.

Postmove reflection

It’s nineteen days since I moved away from Blogspot and onto a self-hosted WordPress install, and I’ve not missed Blogspot one bit.  The move was pretty smooth thanks to the built-in WordPress migration tool thingy.  The hardest part was finding a template I liked which was up-to-date, modern and had all the features I wanted, and I really struck gold with Mandigo.  The old site is slowly falling off google’s index and the new site is starting to show up, so my enlightened wisdom shall soon be available to all to search for.

Now I’m struggling with maybe the greatest dilema of all blogging-kind.  Tags vs Categories.

D&D 4th edition more thoughts

We went through character creation last night with C&C and OneOther ((yeh, I hate when people use acronyms, nick names and aliases to hide identity as well, but I also like making sure I respect people’s privacy)) so I’ve got a little bit more experience with the 4th edition PHB now.  It feels a little chaotic and unordered, certainly during character creation you’re all over the place, reading stuff at the end of the book in the middle of character creation, etc.  Maybe it’s because we’ve come from D&D -> AD&D -> AD&D 2nd Edition -> D&D 3rd Edition and we just find the format sort of jars.

One thing that I did finally nail down – I keep thinking ‘bah I can’t find the rule on xxxxyism this rulebook sucks’, and then it dawns on me there is no rule[tm].  For example, I was really struggling to find the rules on multiple attacks – until of course it dawned on me you don’t get any.  Sure, if you have a power it may let you attack more than one thing at a time, but there’s no concept of native multiple basic attacks ((let me know if I’m wrong)).  Likewise haste, took me a while to realise it wasn’t there.  Two-weapon fighting, it looks like you just get a bonus to your damage, and you can swing whichever weapon you feel like, but never both in the same round.  So there’s a bunch of what I would consider core elements from 2nd and 3rd edition which have been removed (in the name of simplicity) and it takes a while to get used to it.

It also only dawned on me half way through character creation that during combat, you’re going to be using your at-will powers virtually all the time.  It’s going to be a rare moment that you decide (as a melee character) to make a basic attack.  For example, fighters get to pick two from four at will attacks which are basically all at least equal to their base attack but usually superior in some way.  There’s no reason you’d make a basic attack unless you’re forced to (opportunity attack for example).  As a fighter, you’re going to be cleaving (hit your regular mob, do small amount of damage to an adjacent-to-you target) or reaping strike (do damage even if you miss) for example.  I quite like this, but it’s clear where the source for this change comes from (more in a sec).

Without having fought any combat yet I can’t say how much I’m going to like the even more square-based positional tactical side of it.  A lot of the powers for melee characters (and some for casters) really exploit positional situations (adjacent creatures, moving targets around, swapping positions), and if you don’t run combat in a way that enforces and benefits from that positional element a lot of powers become substantially weaker ((DM’s are going to have to work hard during fights with lots of creatures to ensure the bad guys take full benefit of positional tactics, it’s a much tougher situation for the DM, imo)).  To me it feels like it takes away some of the freedom and imagination from combat; some people might say that it ensures everything is fair, but if the aim is to tell a collaborative story a good GM will ensure the combat is smooth, exciting, fair and still free.  However, we’ll see how it plays out.

The computer-based RPG (and MMORPG / MMOG) influences in 4th edition are clear.  Balanced classes, no absolute requirement for a cleric, the breakdown of classes into party roles (defender, leader, controller, striker, or tank, healer, crowd control and dps as most people know them), the idea of attacks based on powers rather than just swinging a weapon are all clearly derived from the recent popular MMOG’s.  This isn’t a complaint, it’s clear that Wizards are hoping players who have discovered roleplaying on-line will move to paper-based if they can find some common ground.  It’s just an observation.

The deep irony is that paper based RPG’s are really the grandfather of the modern online RPG.  It’s interesting to see that cross-fertilisation and see things come full circle.  Those of us who remember loading up The Bard’s Tale in 1987 on our Spectrums or C64’s will no doubt enjoy that.

And so it begins

Depending on the time of day and the direction the wind blows, this site is now 4th or 5th on Google if you search for perception is truth, and second if you search for “perception is truth”.  Google is fickle so those positions will change over time naturally.  Obviously, individual posts that are slowly showing up on Google have different page ranks and show up in different locations.  But the spam comments have finally begun.

This is both good and bad, it means the site can now be found on Google, maybe even by people ((although as a personal blog I have no idea what value finding it might bring)) and of course it means that robots and automated spamination machines can find it and start posting comments.

So far, Akismet (the default spam plugin for WordPress) has spotted the 14 spam comments and I haven’t been forced to deal with them.  I was amused to find which posts they latched onto.  The last 11 comments were all attached to the post I made about recipe books.  They all link to a single cookery website (according to the URL, I never visited to check).  Two insurance links on my post about Bacon Cobs (!), and so far a lone single mortgage spam (geddit, lone? loan?) on my post about being in positive equity.

As long as Akismet keeps catching the spam, I find the whole thing quite amusing and the stats/analysis quite interesting.  Obviously, once the load is so high that my bandwidth suffers or that I have to start manually dealing with the spam I’ll be less amused, but for now it’s ok.

Comment etiquette

So, comments.  If you leave comments and I reply, do you come back and read them?  Would you prefer if I replied as a blog posting so it’s more obvious I replied?  Do you use the comments RSS feed to track replies?

I’m stuck on comment etiquette.