Chopping wood

I sat down earlier to play some Lord of the Rings, I thought maybe I’d try and catch up on some deeds.  If you’ve not played, each area has a number of different deeds which end up giving you titles or small improvements to your character.  Among those deeds there are kill deeds, both basic and advanced.  So you may have to kill say 100 goblins for the basic deed and get a title, and then another 250 for the advanced deed and a virtue reward (character improvement).  In some locations, the quests you do end up ensuring you kill plenty of the relevant creatures, so the deeds come naturally, but if you group with a few people or move through an area quickly you find you easily move on before the deeds are complete.  Even on your own, some deeds involve creatures that are small in number, hard to kill or just out of the way – so there’s always a reason to go back and do them.

But it’s tedious.  Killing 250 wargs, especially on low DPS characters, is not something that takes a few moments.  This is doubly true in areas where the creatures still give XP, since killing them is still an effort.  Not life or death perhaps, but you still need to take care and avoid too many at once.

So it was with all that in mind that I set off to Eregion to kill wargs, half-orcs, and assorted other creatures.   I didn’t have more than 60 kills in any of the deeds and they all needed 250 in total.  I think I had maybe 15 wolf kills out of the 250.  After about 20 minutes I realised if I was going to be doing something tedious that made my hands hurt, I may as well go into the garden and chop the wood that got left over from my pruning a couple of weekends ago.

And now I can’t make a fist with either hand.  Chopping, sawing, cutting and piling.  Probably got half, or maybe just over a third of the wood chopped into less than 1 foot sections.  Some went into our brown wheelie bin (collection on Thursday), but most is piled up in the grass next to the remaining huge pile still to be sorted.

Still it feels good to make some progress with it and we’ll see how my hands are tomorrow – I may try and get some more done.  Typical British spring weather out there – windy, sunny for 10 minutes, overcast for 10 minutes.  Constantly taking my coat off, putting my coat on, taking my coat off.  Enjoyable being out in the fresh air however – and it always amuses the cats when one of us is in the back garden.  They’re not really sure how to respond when we’re in their domain, so they tend to run around being scatty and amusing.

Bubbles spent 15 mintues sitting on the shed roof staring down at me – with a sort of ‘yes minion, chop the wood, clear my grassy playground’ look on her face.

Lord of the Rings Online – a review – part four

Welcome to the fourth and last part of my short (yeh yeh) review of the Lord of the Rings Online (you can find parts one, two and three behind those links).  As Grete said while she proof read the third part for me, it’s not really a review, more of an introduction to the game.  Generally I agree, although I could argue it is a review, but not a critique.  Either way, it was a little longer than I expected when I decided to answer Ottaro’s original question.  Hope you found it useful.

4. Other Stuff

There’s the stuff that makes up a game (the content, the system, the graphics) but there’s also the non-stuff or maybe the quantum-stuff which is much harder to pin down which makes a game worthwhile and gives it longevity.  I’ll talk about those things here, I’ll give you a list of all the stuff I remembered I hadn’t spoken about, and I’ll finally (thank the Greek gods finally) wrap up.

4.1 Immersion

A game can’t be totally responsible for your eventual immersion.  People with hectic lives will find themselves being dragged out of the game, or distracted and not able to ‘lose themselves’ as easily as people in quiet households.  Some people find it easier to focus on a single thing and immerse themselves for many reasons than other people.  But a game must certainly take some responsibility for enabling that immersion.  If the game constantly drags you out of the action because of the control system, or if the information on screen is so anachronistic that it constantly reminds you you’re playing a game then it’s always going to be harder to feel fully involved. If the graphics on the other hand are impressive, representative and make you feel like the world could be real, then it’s going to be easier.

Add to this the other players and to a lesser extent the other non-player characters and how they behave.  If the players around you are constantly discussing their mortgage or car purchase in an easy to read channel, or the NPC’s act dumb all the time, then suspension of disbelief becomes harder and harder.

How then does LoTRO rate?  Well firstly you need to remember I’ve played exclusively on a roleplaying designated server, and that means people are pretty keen on keeping out-of-character chat to a complete minimum and limited to the /ooc channel only.  In that respect, it’s very good, people try hard to talk in-character in fellowships or in /say and there’s very little non-IC chat to remind you about the bills you should be paying.

Alongside the well behaved players, we have NPC’s in LoTRO that sometimes call to friends for help, sometimes run away to shoot at you from range and sometimes call you names during the fight, it’s not going to win AI awards but it certainly helps.

Finally, the beautifully rendered world sucks you in, and before you know it you’re staring into fires in Goblin Town feeling the warmth and wondering if that smell is roast pork or maybe, just maybe, somewhere, a Hobbit is being turned into dinner.
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Lord of the Rings Online – a review – part three

Welcome to the third part of a short review of Lord of the Rings Online that I hope I can keep to four parts.  Parts one and two have come before this one (I like a traditional numbering scheme) and part four is on the way.

3. Technology

With any luck, this part will be short!  The content and system behind an on-line roleplaying game combine to make up much of the overall experience.  Certainly for many players those two things are enough to decide the fate of a game.  However, how the game is actually presented on the screen and how the different technology elements work can also make or break a game for quite a large section of the player base.  That’s what this part is going to talk about.

3.1 Interface

The interface is the window through which we look at the game and the system through which we control it.  Bad interface design has killed games in the past and will sadly kill games in the future.  I freely admit I struggled with the LoTRO interface at the outset.  I was very used to EverQuest after 7 years, and I wasn’t at all sure about changing.  Over time though I have gotten used to it and while there are features which annoy me there aren’t any show stoppers.  Discussing the interface in full detail would take hours and thousands of words, I’m not going to do that so I’ll just give you a general feel for it.

The interface is actually several elements,

  1. how do you control the game
  2. how does the game display information to you
  3. how does the game handle chat
  4. how can you configure those three things to suit you

3.1.1 Control

I’ll handle control first.  Basic movement in LoTRO is pretty standard, cursor keys or WASD for moving around, combinations of keys to look around rather than turn.  You can use left mouse button + mouse to turn and right mouse button + mouse to look.  Holding down both mouse buttons makes you move in the direction your character is facing.  You can mix and match all those combinations.  Anyone who’s played a FPS or a recent MMORPG will find using that control system easy, it’s pretty standard these days.  You can position the camera either floating behind the character (3rd person) or inside the character (so the game is 1st person).  I played EQ in 1st person but for some reason LoTRO works a lot better for me in 3rd person and I’m pretty used to it now.

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Lord of the Rings Online – a review – part two

This is the second part of what started out as a small review of Lord of the Rings Online and has turned into an epic monster.  You can check out the first part back here, and parts three and four are coming up after this one.  This bit (part 2) deals with the system aspects of the game, i.e. how things work.

2. System

It doesn’t really matter how much awesome content there is in a game, if the system behind it sucks like an open chest wound.  People will only put up with so much pain to get to the content they enjoy.  Systems have come a long way since the early online roleplaying games which extolled the virtues of lots of hard work for small increments in power.  These days developers realise the casual gamer market is just as key to the success of a game, and people with families can’t commit to six straight hours in front of a keyboard every night.  Systems have developed that allow casual gamers to get the most from games but still offer opportunity for complex character development and fine tuning.
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Lord of the Rings Online – a review – part one

splashscreenOttaro was asking how much I liked Lord of the Rings Online (you can read his comment here), and rather than write a 400 word comment I thought I’d write up a more general review. Only it got out of hand so I’m breaking it up into individual posts.  This is part one which has an introduction and covers the game content.  Part two looks at the system behind the game, part three covers the technology of the game such as the graphics engine, the user interface and so on, and part four provides my overall impressions, a look at the social elements in the game and how immersive I find it.  I reserve the right to completely change all that once I actually write the articles and find I’ve waffled endlessly about something else.

Background

So that you can get an idea of where I’m coming from with this review, here’s some information about me.

I played EverQuest for something like seven years.  I played as a new player who knew nothing, as a player in a big casual guild who sometimes got groups with guild members but often grouped with random people, as someone who ended up in a raid guild one expansion behind the curve, as a ‘hard core’ grouper doing the hardest group content (at one point), as a casual raid-force leader, and all levels in-between.  At one point I cared about the ratio of hit points to AC as a warrior, I cared about the amount of avoidance and shielding I had.  I spent time looking at upgrades and trying to work out how to gain tiny incremental benefits.  I had three maximum level characters (when 80 was the maximum level) and one of them had every useful AA (my warrior) before the last expansion came out.  Eventually I just got tired.

I love fantasy and sci-fi, and I deeply love the world that Tolkien built and the characters he wrote about.  I love the Lord of the Rings story, world, characters and mythos and I have done so since I was 11 or 12.  However, I’m no serious scholar of Tolkien and Middle Earth, so if I think things aren’t in the lore but they are, don’t have me shot.

Before I stopped playing EverQuest (EQ) I’d tried a few other MMORPG’s, EverQuest II (EQII), World of Warcraft (WoW), Star Wars Galaxies (SWG), Guild Wars (GW), Dungeons and Dragons Online (DDO) and Lord of the Rings Online (LoTRO).  I had the LoTRO account for over a year, playing on and off before I finally stopped EQ and LoTRO was not the cause.  I fell back into LoTRO when I wanted a social on-line game and found that EQ was just too much.

I am very much a casual LoTRO player.  I spend some time solo,  most time with my wife and every now and then a little time with a few friends.  Sometimes we group, sometimes we just chat while we all do our own thing.  Before the release of Moria I had a maximum level character (50), but it had taken over 12 months to get there.  I’ve tried all the classes to some level or another and all the races.  I have never raided, and have spent very little time in the elite dungeons (top end content at various levels).  I don’t look hard for item upgrades, when I get gear as rewards I make a snap decision based on which seems best using a bit of guesswork.  I’ve read something like three articles on the web to give me a very basic insight into choosing weapons.  I have very little idea how my character stats compare to other peoples, in fact, I have very little idea what my character stats are at all.

I play on a roleplaying designated European server (the European instance of LoTRO is run by Codemasters, I guess it’s licensed to them by Turbine, this means that we don’t always get all the features, like my.lotro.com for example).  The roleplaying server keeps the number of trolls in the out of character chat down to a minimum.  Although I don’t roleplay in any real sense I do act in-character as much as possible in the /say channel (i.e. the channel which emulates characters talking to those nearby) and if you want lots of roleplaying it’s there for the taking.
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