Indiana Jones and the Kingdom of the Crystal Skull

It’s 1981, the local Odean is showing Any Which Way You Can, Arthur, Chariots of Fire, Cannonball Run, Clash of the Titans, Excalibur, Flash Gordon and For Your Eyes Only. Ronald Regan becomes president of the United States of America. Bucks Fizz win the Eurovision Song Contest for Britain. STS-1 launches, the first Space Shuttle mission. The first recognised cases of AIDS are reported. Prince Charles marries Lady Diana. MTV is launched and you can buy an IBM PC for the first time, for $1,565 in America.

Oh, and Indiana Jones and the Raiders of the Lost Ark is on at the pictures.

That’s the context of the first movie. Three years later (1984) Temple of Doom is released. This is the same year the Apple Macintosh goes on sale, Michael Jackson burns his scalp, the 10th shuttle mission is launched, GCSE’s replace O levels in British schools. In the cinema, we’re watching Ghost Busters, Beverly Hill’s Cop and Footloose.

And then in 1989 the third Indy movie airs, The Last Crusade, alongside Batman, Honey I Shrunk the Kids and Lethal Weapon 2. Also in that year George H. W. Bush succeeds Ronald Reagan, the first GPS satellites are placed in orbit, in Alaska’s Prince William Sound the Exxon Valdez spills 240,000 barrels (11 million gallons) of oil after running aground. Seinfield airs for the first time. East Germany opens its borders, and the destruction of the Berlin wall begins.

That’s the world when the first three movies were released. A time many of us were in our late teens or early twenties. My generation. Those of us who knew who to call when we saw a ghost, knew never to mix gremlins with water, and knew without a doubt that aliens would want to phone home and lay their symbiotic spawn inside our chests at the same time.

A lot, and I mean, a lot has changed since those times. The 90’s came and went, and we’re at the neck end of finishing the first decade in the 2000’s. The world became smaller, and more cynical, and the technology of our dreams turned out to be the agonising painful support problems of our daily lives. We discovered we were really wrecking the planet like a bunch of petulant kids, and that maybe it was time to grow up and take notice.

Expectations changed, reality became so unreal that our heroes had to become doubly so to seem fantastic. The Lord of the Rings and the Matrix changed the expectations of movie fans all over the world. And we began to re-invent.

In 2005 we re-invented Batman. In 2006 we re-invented Superman.

And then there was a rumour, a fourth Indiana Jones movie, with Harrison Ford no less. Would we be seeing a re-invented Indiana Jones?

I’ll be honest, I was excited. I had memories of loving the original three films, although I’d not seen them in the cinema. I’d watched them over and over whenever I could, I loved them, they were a part of my life and my youth. I was nervous, I felt the Star Wars films had been handled badly even if they were mostly enjoyable. But we’d seen it was possible to get away with it, Batman Begins I loved and Die Hard 4 was a credit to the franchise.

So we went tonight, I took my hat but didn’t have the courage to wear it. I want to write a positive review, I want you to go and see this film, and I want you to enjoy it, as I just did, but you have to keep in mind the context. Spielberg has given us a sequel to the Last Crusade in all ways. The same style, the same dialog, the same approach. He hasn’t tried to re-invent the characters, he’s dealt with them honestly, presenting them as older but the same people. He hasn’t tried to give the story a modern context, or a modern ethic, he’s kept it tied to the 50’s and kept it in sync with the previous three.

It’s brave I think, he said he was writing this for the fans, and he has. Because compared to the three previous movies, it’s excellent, superb, entertaining. Compared to action movies of today, it’s lacking and misses the mark.

Which is a real shame, because it deserves to be enjoyed more than I fear it’s going to be. It’s fast paced, it’s got Indy’s dialog, it’s got action, it’s got good guys and bad guys and incredible artifacts of power and mystery. It’s the fourth Indiana Jones movie at its core and it should be loved and enjoyed for it. But it’s gentle and soft. There is no Die Hard 4 here, no Batman Returns, no serious danger or deadly menace. There is no adrenaline fueled fear for our hero, no doubt he will win through, just curiosity about how and about why.

So here’s some detail, too many characters I fear. We could lose three or four and the story wouldn’t suffer and the film would be tighter, leaner and better paced. We’d have more room for Indy and Mutt (Shia LaBeouf) to play off each other’s dialog, and more room for pace and movement. Instead it feels clumsy and crowded, with both Ray Winston’s character and Karen Allen’s reprised Marion taking up space on screen and giving little in return. Cate Blanchett’s bad girl isn’t convincing or terrifying at all, and I’m not sure the movie would have been much different without her. Her role appears to be a confusing combination of Arch Villainess and Deadly Black Widow but her interaction with Jones is cold and uninteresting.

The story is the most complex of the four movies, and overly so in my view, it could have done again with being tightened up and thinned down and the film would be no worse for it. It’s also the most far-fetched of the four, if that’s possible, and while I won’t spoil it for you I think it makes an attempt to tie the previous mysteries together which isn’t necessary.

With all that said, it’s worth seeing on the big screen, the action is full of action and the presence of Indiana Jones is undeniably engaging. It certainly didn’t feel like it ran for two hours, it never lost me, I was never bored, and I was always interested in where it was going next.

Indiana Jones and the Kingdom of the Crystal Skull is a sequel to movies written in a different age, for a different audience, and I fear modern audiences will be left wondering what the fuss was about. It is a good movie, you should go and see it, but it’s not great, and it’s certainly not going to be the greatest movie this year. Spielberg hasn’t let down the original fans, but neither has he delivered something younger and newer audiences will be clamouring to see.

Why does TNF Raid?

These posts are archives of forum / blog entries I made on my EverQuest guild website.  The website won’t be around forever, and I wanted the posts all in one place so I didn’t lose them, this blog seemed like as good a place as any.


I wanted to write a short reminder, to myself more than anything else, about why TNF raids. With the recent changes to content in terms of flags, it’s a good time to get back to basics.

  1. We raid to have fun with our friends.
  2. We raid to see stuff you don’t get to see if you don’t raid.
  3. Sometimes we get some nice loot.

TNF was never a ‘progression’ raid force. We were forced into progression to meet the goals above. If we didn’t progress, we would never beat new stuff, if we didn’t do the flagging, we would never have gotten into more fun zones.

There is always an element of progression in raiding. If we just all stayed level 65 in level 65 gear, we’d never beat the latest content, we would never have beaten Sendaii if we hadn’t all worked together, to improve our toons through raiding and grouping. So we’re forced to progress – that’s the EQ model.

But there’s a false element of progression in raiding as well – faction, flags, keys. Those elements are added for several reasons, and we can argue their value until we’re all blue in the face, but it doesn’t matter. For anything up to and including the Prophecy of Ro, they’re gone.

Mostly gone …. some raids require bane weapons, some raids require special items, and those weapons and items are only obtained by raiding previous content (this applies to DoDh and PoR), so there’s still some element of scaling the content.

And of course, no one skips through to the final mob in an expansion and kills it without doing the earlier stuff unless they’re already overpowered.

Where am I going with this?

Well, the recent patch is very exciting for TNF. It opens up more content than we’ve had access to since we started raiding PoP. More targets are available to us now than ever before. More content to challenge us, to entertain us, and to show us a side of EQ we may never have seen.

We don’t know what it means for us yet in terms of week-to-week raids, what we’ll be killing, how we’ll structure things. But I do know, that there’s never been a more exciting time to be a casual raid force in EQ.

No more turning away friends who play rarely because they don’t have the flag. No more scratching around trying to find people to 85 us into zones. No more demands from myself and Sidd before a raid about ‘who’s keyed, who did this, who did that’.

Everything up to TSS is open before us, ripe, ready.

TNF – Raiding for Fun and looking Good while we do it.

Spider-queen Sendaii Spanked

These posts are archives of forum / blog entries I made on my EverQuest guild website. The website won’t be around forever, and I wanted the posts all in one place so I didn’t lose them, this blog seemed like as good a place as any.


You can thank Siddhaya for the Title! So we did it. TNF beat the five blood raids. Of course, we’ve been farming Shyra for quite a while, but our focus was Anguish and we never really stretched beyond that. The Council of Nine fell a little while back, no problem for TNF, deal with a hard hitting mob and kill timed adds – just up our street. We steamrollered Bloodeye, in fact first time through we made it harder than it needed to be, second time we just showed it a little more disdain. Draygun gives us a little more to think about, but he’s died (or re-died) like all the rest.

But Sendaii, well, she’s not trivial. Our first encounter a couple of weeks ago got us through the first two waves, but the third wave just overwhelmed us. Honestly, we were hoping just to get further through the third wave on our second go, to get a better feel for placement and the mobs.

But TNF weren’t happy with that, you guys wanted to go all the way. First two waves were flawless, wave 3 started ok, and then Sendaii joined the fun and it got hectic, but not hectic enough! Wave 3 was down, and we played with the Queen and her fake friends, and then finally, the army of spiders descended, but you weathered it all, handled it all, and beat Sendaii into little bits of spider ick.

All five blood raids down, DSK keying well underway, Vule on the horizon, Daosheen tormenting us, Theatre of Blood keying ongoing, and more targets than ever.

It’s spring, and it’s time for TNF to step up, kick some ass and start taking names.

It’s almost comical really

You can track my blog posts by when I’m on holiday. Once I’m back at work, they dry up. Go to work, come home, play EQ, avoid the world, that’s the plan.

Probably doesn’t sound very healthy I guess?

Anyway, here’s my half-year update for the 2 people left who still read the blog. Had two weeks holiday, felt relaxed, got back to work and now it’s nearly the weekend. Yay. We’ve landed on our feet with car stuff. The Mondeo is getting long in the tooth. Gear box is on the way out (struggles to go into first and reverse), we’ve banged it, scratched it, bumped it, dragged it, the boot arms can’t hold the boot open any more, the rust is starting to spread, the fan’s picked up a cute high pitched whine. Last MOT cost us a bit to get it through the emissions and I basically said then that the next major mechanical failure and we’d dump it. It’s dragged on another 10 months though, bless it’s huge two litre soul. Anyway, we know someone who sells cars (fairly recent thing), and they had a Renaul Migane up for sale, and we finally had a bit of spare cash, and the numbers matched up.

The Mondeo was due tax at the end of March and we basically managed to get it sorted so they took the Mondeo yesterday, we got the Migane, good timing and a decent car. It’s second hand so there’s the usual array of ‘little things’, but it’s mechnically sound and hopefully it’ll do us as long as the Mondeo did (seven years)!

For the historically minded, here’s my ‘blog’ post from the day we got the car,

[29th September 2001 – 20:31]
Ages

Once again, ages since the last update. But, here I am.

Still have a house I don’t want – are you sure you don’t want to purchase it? 3 bedroom terrace, Stockton-on-Tees?

Got my tax return in and done in the end, and in time for them to work out how much I owe, rather than having to do it myself. Their on-line system leaves a lot to be desired, only covers 1/10th of the forms and you have to work your tax out yourself. Hmm, might start scouting around for some tax-aware home-finance software at some point.

Got a new car, probably didn’t mention it previously, 2 litre Mondeo. Nicer than the previous cars, seems ok. Too expensive, but then all cars are.

Work alternates from being terrible to terrific in the space of 30 minutes, which is interesting. We’re moving desks at the moment, so Monday may be hectic.

Rented Shaft and Pitch Black on DVD, both of them quite entertaining, although Pitch Black was probably more enjoyable overall.

Lord of the Rings – the trailer looks amazing! I have very high hopes. I mailed National Amusements in the UK (they run our local cinema), asking if they had plans for Lord of the Rings, and got a very nice reply telling me that if I wanted tickets for the Harry Potter movie, I should simply purchase them at the right time. Oh well 😉

You should notice a theme with how that blog started!

Daosheen the Firstborn

These posts are archives of forum / blog entries I made on my EverQuest guild website. The website won’t be around forever, and I wanted the posts all in one place so I didn’t lose them, this blog seemed like as good a place as any.


Daosheen to 20% on our first visit. Sterling, amazing work from everyone. 60 minutes of fighting, over ten million hitpoints of damage dealt to him, and we just ran out of steam.

But we have his measure now. He has been tested. He will be found wanting.

Overlord Mata Muram Mutilated

These posts are archives of forum / blog entries I made on my EverQuest guild website. The website won’t be around forever, and I wanted the posts all in one place so I didn’t lose them, this blog seemed like as good a place as any.


On November 29th, 2007 I said this,

We will defeat the two heads of the Muramite army. Tunat’Muram Cuu Vauax in Tacvi will fall before us, and Overlord Mata Muram in Anguish shall lie at our feet, a broken wreck. I can not say how soon these things will happen, we still have challenges in Txevu to beat, and you have seen the trouble Overlord Mata Muram has given us, but I can promise you they will happen. TNF will beat both the Gates of Discord and the Omens of War content. 

At the start of January, we killed Tunat`Muram Cuu Vauax. He’s not even really the hardest fight in Tacvi any more. However, Overlord Mata Muram is another beast entirely. He is, without doubt, the hardest fight in Anguish, and to-date still one of the toughest raid encounters in Everquest. Certainly the toughest fight TNF has ever faced, despite having beaten Zomm the Seventh Born, Porthio the Second Born, Yar`lir, Matriarch Shyra and a bunch of other encounters post-OoW.

We promised you that if we had the right turnout we’d take him on. We started Anguish late today (Hello Porthio) but we burned through the first five targets like the plague. We took on Mata Muram and we drove him down to 30%, it looked tight a few times, we had some deaths, and some sterling team work from everyone, and we took our breather.

By the time we got back to him, he was up to 86%, which was a little unexpected, and really I know many of us had doubts by then. It had hurt to get him to 30% the first time, and now we had to do it again and more. But everyone pulled out the stops, mask clickers were perfect, healing was incredible, the tank team made like a brick wall and held Mata Muram at bay, and everyone else piled on the dps until he bled from every inch of his thick ugly hide.

60% and I was feeling confident.

30% and we lost a few people.

15% and I thought we had it.

12% and I was watching the fight from my hovering soul.

6% and I was rezzed again, but it was looking troublesome. We had a dragorn loose, some Ukun were running havoc, and we were running out of enchanters and dps.

3% and I closed my eyes. So close. A wipe now would be beyond insulting.

1% and I swore in rsay.

0% Overlord Mata Muram dead, the Omens of War expansion beaten.

I’m proud to raid with you, proud to be part of the team. From myself and Siddhaya, and the rest of the raid leadership team, thank you for turning up, making it a blast, and nailing Overlord Mata Muram to the floor.

Tunat`Muram Cuu Vauax – Croaked

These posts are archives of forum / blog entries I made on my EverQuest guild website. The website won’t be around forever, and I wanted the posts all in one place so I didn’t lose them, this blog seemed like as good a place as any.


Just over a week ago, Truly Naughty Friends beat the final encounter in the GoD expansion. Every major encounter in GoD, from start to finish beaten. From the Tipt trial, to the single group Ikkinz trials, through Ikkinz 1, 2, 3 and 4. Uqua, Qvic encounters, Inktu`ta in into Txevu. Txevu we did the bare minimum and finally into Tacvi.

You can check the GoD progression chart out here and you can track TNF’s progression here if you wish!

Tacvi was fun, I hope you agree, and clearing it on our second visit was a good feeling. We’ll be back, the loot in Tacvi (weapons and weapon augs especially) is still decent and the fights are fun. It’s fairly quick and we’ll mix it up with some other targets I think. Our regular farming raid is still Anguish, the loot is too good to pass up, and we’ll head to Anguish on a regular basis for a while to come. Numbers are down still, three regular clerics, one or two regular druids, fluctuating tank numbers, no regular wizards, but we’ll continue pushing forward, doing as much as we can with whoever turns up. If we want to beat Mata Muram we’re going to need a good solid 40+ turnout though with more druids than we get at present.

Saturday gone we trounced Anguish again, although not enough to take on OMM, and we tidied up with quick and easy kills in DoN. Next weekend, something new. Nothing finalised yet, but Prophecy of Ro targets look likely at this stage. Hoping for a good turnout, see you in PoK at the usual time.

TNF – 2008

These posts are archives of forum / blog entries I made on my EverQuest guild website. The website won’t be around forever, and I wanted the posts all in one place so I didn’t lose them, this blog seemed like as good a place as any.


This is a long post, stick with me 🙂 It’s also a little early, we usually write something at the start of the year, but I’ve had a couple of questions about TNF and the SoF release prompted this a little earlier than normal. So, here we go …

Wow, another year has passed. It’s hard to believe it was only the start of 2007 that TNF made it into the Plane of Time. A lot of hard work in zones that offered little reward during 2006 to get everyone flagged, and then a few happy romps in Time for some fun clickies. At the start of 2007 I wrote a post on what we thought would be coming up in the following months (you can read it here). I said, and I quote,

We have no plans to get flagged for Anguish

And then,

if you have some spare time and wanted to, go pick up a few Anguish signets, you never know what he future will hold.

Well you went and got your sigs. We had no plans to get flagged for Anguish, but hell, beating the MPG trials was just so much fun it kind of just happened by accident. We’re in Anguish, we’re kicking Anguish Ass and we’re enjoying it. I wrote this half way through the year, to cover our progress at that stage, and since then we’ve surpassed all our plans. I wanted to take the time to write another note, let you know where TNF is, and where myself and Siddhaya see us going in 2008.

But first of all, I want to talk about ‘the wave’. TNF has been riding the wave for a couple of years, we’ve been just ahead of major gear inflation since we started. Three major gear advancements in 2006/2007 were a cause for concern for TNF. Firstly, the loot from DoDh / PoR group encounters was better in some cases than you could get in the Plane of Time. It was ok, not everyone had it, and the Plane of Time had fun factor and useful loot still. Then we broken into Qvic, but the armour from TSS powered molds is actually just slightly better than the Qvic armour. Again, it wasn’t easy to get, not everyone had it, and so Qvic / Inktu`ta still had something to offer. Finally, we broke into Anguish, and around the same time the single group armour from The Buried Sea turned out to be better or roughly similar to Anguish armour for some classes.

TNF doesn’t only raid for the loot, in fact, the loot isn’t our primary reason for raiding. We raid to show you guys new content in EQ that you might not otherwise see. For some raiders in TNF, loot upgrades on raids have always been rare, due to either being well geared before joining TNF or doing a lot of group work outside of raids to upgrade past the content we were killing. For many however, TNF has been a source of great loot upgrades.

With the release of the Secrets of Faydwer there can be no denying that the wave has broken, TNF raid targets will be behind the loot curve. Gear dropping in Dragonscale hills has 250 hitpoints and various mods, loot from further in SoF is even better. Armour you can buy in the bazaar (well, if you’re very wealthy) is better in some cases than Anguish armour. If there was ever a time where it was easier to get group upgrades than raid upgrades, for many of our raid force, now is it. I want to reassure you that TNF strategy will not change. We want to show you stuff in EQ you might never otherwise see, and that means that despite the loot we will reward the effort of working through Kod`taz, Ikkinz, Uqua, Qvic, Inktu`ta and Txevu and we will go to Tacvi and beat Tunat’Muram Cuu Vauax.

And that brings us to 2008, TNF’s fourth year. Four years of casual, once a week raids. Four years of hard work. Four years of loyalty, dedication and fun!

Gates of Discord and Omens of War

I promise 2008 will be no different. We will defeat the two heads of the Muramite army. Tunat’Muram Cuu Vauax in Tacvi will fall before us, and Overlord Mata Muram in Anguish shall lie at our feet, a broken wreck. I can not say how soon these things will happen, we still have challenges in Txevu to beat, and you have seen the trouble Overlord Mata Muram has given us, but I can promise you they will happen. TNF will beat both the Gates of Discord and the Omens of War content.

Dragons of Norrath

Yar`lir is our bitch, Rikkukin is our foot stool and Tirranun is beneath our contempt. Kessdona may well suffer a swift defeat one day, to say we went, but the real target left amongst the once mighty Dragons of Norrath is Vishimtar. TNF will be paying the beast a visit, and we expect to come away with our arms full of trophies.

Depths of Darkhollow and Prophecy of Ro

It’s time to band together in groups again, and to begin working on your raid zone access. Just as with GoD and OoW, there are single group tasks that must be done to gain access to the most powerful content in DoDh and PoR. Some of you already have access, some have been working on it and others still haven’t started. We need you to get access to Dreadspire Keep, Razorthorn and Theatre of Blood. There’s a lot of work to do it, and we’ll all need to work together to achieve access. As well as the single group stuff there are raids (like Matriarch Shyra) which provide flags, and in between GoD and Omens, it’s these targets we’ll be looking at in 2008.

The Serpents Spine, The Buried Sea, The Secrets of Faydwer

We’ll look at the targets in these three expansions and see if there’s anything we can throw in for some fun, but we don’t expect to be making any major progress or attempting anything significant.

Summary

It’s been a fantastic year. I’m proud to have reached Anguish the right way, with friends, having fun. I’m proud to be knocking on the door of the final zone of the Gates of Discord. I’m proud to be at the stage where we can beat Vishimtar and draw a line beneath yet another expansion. In 2008, TNF will beat GoD, OoW and DoN. We’ll do that because you guys work hard, turn up and continue to improve every time. We can’t do it without you. In 2008, TNF will step further into the Depths of Darkhollow, beating the most challenging raids we’ve ever seen, and we’ll look to the Dragons in Relic to offer a challenge.

A year ahead, a year of challenge, of mystery, of blood and fire. A year of dragons and demi-gods. Step up, be bold, show no quarter. We’re asking more of you than ever before, maybe everything you have to give. Here, now, this is where we make our stand, where we draw the line. Tunat’Muram Cuu Vauax can not be allowed to live. Overlord Mata Muram must die to pay for his crimes. Vishimtar the Fallen has crossed over and must be sent back. Tsikut, Shar`Drahn and Ashenback blight the very world with their presence and will be sent back to the ninth plane of hell from whence they came.

Be bold.

Show no quarter.

Cry havoc and let slip the dogs of war.

Anguish IV: A New Hope

These posts are archives of forum / blog entries I made on my EverQuest guild website. The website won’t be around forever, and I wanted the posts all in one place so I didn’t lose them, this blog seemed like as good a place as any.


Well you turned out! 53 live and willing players turned up for our fourth run at Anguish, and our last official TNF raid before our three week break. Thank you for making it! I felt sorry for Keldovan as soon as I saw we have 53 folk there, I mean he’s never really caused any issues, so having another two groups of people wailing on him was always going to be painful for him, and so it turned out! Jelvan was sweet, smooth, almost trivial, we’re getting better with off-tanking group setups and the two extra groups of DPS really make it smart.

And so it appears that Ture is to be our nemesis, often considered the easier encounter, twice now we’ve made it look hard! Still you pulled through and beat it without needing a full wipe and it keeps us fresh. With Ture down Hanvar is never an issue, and although our Arch Magus fight wasn’t as tidy as last time it was never at risk.

And so on a day where I felt sure we would have a good shot at the Overlord, he pulled out a bug from his bag of tricks, charged the raid the instant AMV died, pathed back and closed his little hut. So we decamped and killed Yar`lir instead.

It was a great turnout, we got some cool loot, and I hope we can do it again after our break many more times.

As I said in my last post below, Txevu and Tacvi lie ahead of us, we need people to continue to focus on getting Tipt/KT keyed, Qvic keyed and Txevu keyed to keep numbers up while inside Txevu/Tacvi. We won’t be doing much stuff in Txevu (low return vs. risk) but we will be playing Tacvi as often as possible to get some nice weapons and other toys.

See you all in three weeks, don’t forget Zerblag has already scheduled some stuff on the TNF off-days, show up, give her your support, get some loot.

Back to work

Nearly a month without a blog entry, ah it’s good to be back on form. I’ve got a sore left thumb/wrist and it’s been sore now for too long. I did go to the GP, and he pre-scribed some anti-inflmmatories and I thought they were working. But then they ran out and the pain was still there. The day before my two week holiday, both my wrists were agony, although my right wrist cleared up in a couple of days.

I know I don’t do myself any favours with my sitting position, and playing EverQuest non-stop when I’m not at work. So, I’m going to the doc’s again tomorrow to have another chat, maybe it’s some damage or just over-use. I guess if he tells me to totally rest it, I’ll have to see what I can achieve without going insane.

If I was a keyboard ‘picker’ it wouldn’t be so bad, but I was taught to type, I always have both hands on the keys and although I’ve bastardised the original typing layout and style, it’s very hard to stop doing it. I may try and revert to correct typing for a bit which reduces wrist / thumb movement.

Otherwise things are ok, been on holiday for two weeks and fairly relaxed as a result. Played a lot of EverQuest, as I always do when I’m on holiday. Got a couple of things around the house sorted, but probably not as much as I hoped. I may spend some time over the next two weeks getting the ‘room’ between the front door and the inner door sorted for the winter, that may let me rest my hand from keyboard duty as well.

We did move the old mattress to the tip, which was ‘exciting’ having it tied up in the back of the car, hoping it didn’t break free during the drive!