Online tabletop roleplaying – maybe not yet

Since I’m essentially too lazy / too busy / too scared to try this myself, I was (as I said here) interested in how this article over at the Chatty DM site progressed.  Well, he’s posted the first update on his online roleplaying report, and it sort of agrees with what I’d feared, what I’d briefly experienced and what I’d heard elsewhere.  You should go read the excellent article on the Chatty DM site clearly, but here’s a salient comment,

I think my feeling mirrors the others. When I did the rounds of the players I knew most, we all had the same thing to say. We all agreed that while a virtual tabletop RPG sure beats not playing at all… it remains a weak replacement for the real thing. At least, if our experiment is an indication of how such games are played… and my gut feeling tells me that they are.

Shared storytelling & roleplaying are such physical activities ((physical in the sense that your presence and facial / body language are key to having a shared experience)) that it’s hard to see how things will get much better without a) seriously good video conferencing that supports multiple people or b) seriously good shared VR interfaces.

For the first option, I’m imagining the ability to accept multiple incoming video feeds at once, and to place those images on your screen in such a way that you can see them all at once.  Maybe some composite image ability so you can paste the video into a chair around a fake gaming table on the screen.  I have no idea of the bandwidth or processor requirements to deal with that but I suspect we’re not quite there yet.

The second option is more immersive, with everyone wearing VR headsets and seeing the images from everyone elses video cameras in the same virtual space somehow, again, even more processing power required and plenty of bandwidth.

At the rate things are progressing, how long will it be before we’re there? 24 months? 4 years? 10 years?

Online tabletop roleplaying

As a kid or someone in my early 20’s I had loads of spare time for roleplaying.  Anyone in their 30’s knows that kind of time just goes away.  Even playing a lot of online games it’s different, because you can still do stuff around the house, sort things out, and play games because you don’t have to be out or fully focussed for 5 hours at a time.

I tried messing with various tools to run some virtual tabletop D&D a while back and it sort of half worked, and I’m hopeful the tools can only get better.

So I’m watching this thread with interest over at the Chatty DM site.

I’ve already used the tablet I bought Grete to do some maps and although it’s different to doing them with pen and paper, it’s far easier than trying to use a mouse.

I spent the weekend in the Mines of Moria

Well, technically I spent the weekend in the surrounding parts of Eregion, but I certainly did step into Moria eventually.  The first full expansion of the Lord of the Rings Online has been released – The Mines of Moria.  I was pretty excited, I’ve always loved Tolkien’s dwarves and the body of lore they spawned in fantasy games like D&D, Warhammer, etc.  I tend to end up playing dwarves in many of the fantasy games I play, and the character I spend most time on in Lord of the Rings Online (LOTRO) is a dwarf (guardian).

There’s something about the Mines of Moria that fills me with wonder and excitement both in Tolkien’s writing and in the movies.  It’s no surprise therefore that I was looking forward to this expansion for the content alone.

Since the initial release there has been a massive amount of free content released for LOTRO including entire new areas, hundreds of new quests, thousands of new items, recipes, and lore.  So you can bet any expansion you have to pay for is going to have to contain vast amounts of content to keep people happy.  Moria’s content covers a cross-over area Eregion (in Eriador), which leads into Moria and finally into Lothlórien (both in Rhovanion).  Eregion is a single ‘map’ location with four or five main quest areas.  Moria is a bunch of different map locations, each of which looks pretty big and enjoyably complex, although I’ve so far only seen the first area.  I’ve not been to Lothlórien so can’t comment on how large it is.

Each of these areas clearly have a huge number of quests and the Epic quest line has been updated to include the fellowship activity in the new locations.  For casual players like myself at least, questing is the core of LOTRO, with most equipment, cash and experience coming from quest rewards, so whether an area is any good depends a lot on the quests, how they feel and how much they connect you to the Lord of the Rings lore.

As well as the new content, the expansion brings an increase to the level cap of 10 levels (maximum level is now 60), two new classes (Rune-Master and Warden), new skills, deeds and traits appropriate to the new levels and Legendary items.  A new rank of tradeskill proficiency has been added (supreme) and new tradeskill resources and recipes required for that, additionally tradeskill guilds have been introduced which provide another source of recipes and require the gathering of guild reputation.

So, there’s a fair amount of stuff, and since both myself and Grete were still feeling pretty under the weather on Saturday, we decided to stay in and ‘play a little LOTRO’, which translated to spending most of Saturday and Sunday trying out the new content.  Here, in no particular order, are my general thoughts.

Fixes

The best ‘fix’ in the patch for Moria is that quest items no longer take up inventory space, they go into a special ‘slot’ against the quest.  This is really good news, as I said earlier the core activity in LOTRO is questing, and that results in bags half full of half completed quest items.  You can have around 40 active quests and if they all require you to gather some things it can soon get hard to manage.  The new system frees up a lot of inventory space which is tightly managed in LOTRO and makes questing less painful.

Classes

I briefly played with a Rune-Master, levelling a character to 8.  I’m always impressed with the classes in LOTRO, given there are two main archetypes (caster and melee) I’m always amazed that each melee or caster class has something unique to differentiate it from the others.  No two melee play the same, and no two casters play the same.  Rune-Masters use combat or healing skills, and the use of those skills builds combat or healing counters which either improve or prevent other skills in the fight.  For example, in order to use some powerful combat ability you have to amass combat counters by using lesser combat abilities, but some healing abilities decrease combat counters and increase healing counters.  Some healing abilities can’t be used if you have any combat counters and vice versa for some combat skills.  The net result of this apparently complex but actually simple system is that during any single encounter the Rune-Master has to specialise in damage or healing and probably won’t be easily able to switch mid-fight.  This unique slant made for some interesting choices even at low levels, and I can imagine the scope at higher levels is even greater.

I haven’t played with a Warden, but the combat mechanic appears to allow you to build special attacks by combining earlier attacks.  Unlike previous classes which have defined routes to certain special abilities based on their skills, this appears to allow a more flexible approach to building a wider range of special abilities.  Grete seemed to enjoy it at low levels.

Eregion

This location is the introduction to the new expansion and is entered via the Trollshaws.  With the exception of some fellowship quests in an instance full of elite creatures, I’ve pretty much done every obvious quest, and it was really enjoyable.  The area is split into four main quest hubs, each progressing in difficulty and all having horse masters.  A progressive deed allows you to obtain swift travel between the hubs, with initial travel being slow and having to be opened by visiting the horse master at least once (standard LOTRO approach).

The area is pretty open, with a number of ruins, some mountains and dry water-bed features and is mostly green (grassland, trees).  In the south-eastern part of the area is a location which leads to another small map which contains the entrance to Moria and has the Black Pool.  I like the open nature of LOTRO areas, they don’t usually restrict your movement by anything other than increasingly difficult creatures to get past, and Eregion is no different.  The one exception is that it’s not possible to gain access to Moria until you complete the introductory quests in the Epic line (carried out in the little area mentioned above).

The general quests in Eregion cover the whole range of normal quest activity in LOTRO, and other than being made more difficult by the huge number of people present in the zone were fun to do.

The access quest line for Moria is fun and designed to be done solo (in fact, two stages have to be completed solo).  They take place in a special version of the Black Pool area with a whole range of quest NPC’s and mini-quest dungeons.  Once you get past a certain stage in this quest line you can no longer get into the special instance area, even if you’re in a fellowship with someone doing those quests.  This is a bit of an issue (especially when we didn’t realise it would happen) because you can’t help your friends out.  However, the access quest is soloable and not too difficult, it’s the other unrelated quests in that area that are tougher and have some decent rewards that might be more troublesome when 200 people aren’t doing it at once.

Once you fully complete the quest, you gain access to Moria through a more general Black Pool area which I’ve not fully explored yet to see if the instances still exist as well.

The access quest is very atmospheric and without giving away too many spoilers you get to see some tentacled and flaming creatures of legend.

The rest of Eregion is populated with the usual range of LOTRO creatures, wolves, wargs, beasts, humans of varying evilness and origin, a new lizard model, crows and trolls.  My Minstrel progressed from level 48 to near 51 by completing most of the Eregion quests.

There are several key locations in Eregion that tie in with the Fellowship in the book, and they evoke enjoyable memories and make you feel close to the lore.

Moria

I’ve spent very little time in Moria so far, but wanted to give my initial impressions.  Wow.  Epic, huge, grand, amazing.  The entrance hall is epic and the subsequent locations are brilliantly visualised.  You get a real sense of the enormous scale of the place and the music is simply breathtaking.  If the questing and adventuring lives up to the visuals it will be fantastic.  We got totally lost three or four times trying to get from the entrance to the second secured location, and enjoyed every wrong turn.

Travel within the mines is achieved either on foot, or by goat ride between major locations once discovered.

Legendary Items

The biggest equipment change in the new expansion is the introduction of Legendary items.  Essentially, they are items which can be customised through the addition of relics, improved in power through the earning of experience and further customised by spending that experience on increasing special skill-based features on the items (like skill cost reduction, increase duration, increase damage, etc.)  The reward for the Moria access quest is a Legendary item and the quest involves learning how to improve it which is a good introduction.  Items gain experience through normal kills and through some quests, as well as via experience boosting dropped items.  The experience does not detract from the regular character earned experience, but if you have more than one item currently levelling they do split item experienced earned.

I won’t cover these in too much detail, suffice to say that they bring a big amount of customisation that some people will love and others will gloss over mostly, and increase the complexity and scope of high level characters.  I don’t know if lower level Legendary items will be added, although I suspect not from the lore given when you get your first one.  You’ll either love them or just cope with them, but you won’t be able to avoid them.

Tradeskill Changes

I have mixed feelings about this, because an early bug meant that my Dwarf Guardian had some of his earned tradeskill points removed and I had to spend 3 hours making things to get them back.  A new rank of tradeskill has been added (Supreme), which adds a new level of recipes and a whole new bunch of resources.  The resources seemed plentiful in Eregion, although there appear to be two or three ranks of new resources (this is different to previous skill levels), with the higher rank resources showing up further inside Moria and beyond only.  I do tradeskill more from an obligation to be at the highest rank, and because it gives some nice toys, rather than because I truly enjoy it, so I’m not the best person to review this addition.

I do like the introduction of tradeskill guilds, of which you can only be a member of one.  Each guild provides new recipes (mostly more efficient versions of existing recipes, or slightly better versions of the results) which have long cooldown timers.  They also introduction a range of guild token item recipes which are used either in the aforementioned new recipes or in gaining reputation with the guild, which is in turn required to buy further recipes.  The interesting angle here for me is that it provides a reason to go back and collect low level resources to make guild tokens and gain reputation.  Other people will consider it simply a straight time sink.

Conclusions

I’m biased.  I’ve loved the Lord of the Rings since I read the books.  I loved the movies.  I love the lore, the concept, the very idea of being within Middle Earth taking on Goblins and Orcs.  The Mines of Moria held special importance for me because I enjoy roleplaying dwarves, and the ideas of lost kingdoms, heroics and forgotten wealth inspire me.  There was never any doubt I’d buy this expansion.  With all that said, it had a lot to live up to, and so far it’s managed it quite handily.  Eregion was fun and challenging and the Moria access quest was interesting.  My first view of Moria was suitably awe inspiring, and subsequent exploration suggests there’s more to come.  The bug with tradeskills pissed me off at first, and I’m just about over it.  But it can’t quell the enjoyment I get from bashing orcs over the head and shouting Baruk Khazâd! Khazâd ai-mênu! with the iconic images of Moria all around me and the sound of drums in the deep.

RPG Systems I own

Thought I’d write up a short list of RPG systems I still own, in the order I find them on the shelves I’m looking at.

  • Dungeons and Dragons Basic (Red), Expert (Blue), Companion (Green), Master (Black) and Immortals (Gold) boxed sets
    Played and run, a lot.  The first few years of my roleplaying were dominated by D&D.
  • Advanced Dungeons and Dragons (1st Edition)
    Mostly messed about with this.  I don’t have the Players Handbook, not sure I ever did.  I seem to recall we hacked some adventures together by mixing this up with the D&D stuff we did.
  • Call of Cthulhu d20
    Don’t think I ever ran this in the end, I preferred the original rules.
  • Judge Dredd d20
    Never played it.
  • The Wheel of Time d20
    Played it very briefly, didn’t really get into it that much.
  • EverQuest Role Playing Game
    Never played it, was too busy being addicted to the MMORPG that spawned it.
  • Star Wars d20 Revised Core Rulebook
    Never played this incarnation.
  • Call of Cthulhu Edition 5.5 (Softback)
    Loved it, lived it.  Played it (with a few superb GM’s) and ran it a few times.
  • S.L.A. Industries
    Never played it.
  • Warhammer Fantasy Roleplay
    Played it loads, loved it a great deal, and ran it a few times.
  • Paranoia 2nd Edition
    Ran it a couple of times, once successfully, once terribly.
  • Legend of the Five Rings 2nd Edition
    Played it quite a bit, never ran it.
  • Dragon Lords of Melnibone d20
    Never played it.
  • Ars Magica 4th Edition
    Ran a game for a short while, pretty heavy going.
  • Advanced Dungeons and Dragons 2nd Edition
    Played it more than anything else I’ve ever played.  Ran it more than anything else I’ve ever run.
  • Advanced Dungeons and Dragons 3rd Edition
    Played and ran it quite a lot recently.
  • Advanced Dungeons and Dragons 3.5
    Never used this incarnation.
  • Dungeons and Dragons 4th Edition
    Playing it as we speak.
  • Shadowrun 2nd Edition
    Played and ran this version, liked it a lot as long as we ignored net runners.
  • Shadowrun 3rd Edition
    Never played this incarnation.
  • Middle Earth Roleplaying 2nd Edition
    Played it quite a bit, never ran it.
  • RUNE
    Never used.
  • Star Wars d20
    Played it a little bit.
  • Star Wars 2nd Edition (d6)
    Played more than the d20 version, and think it’s better.
  • Dungeons & Dragons Rules Cyclopedia
    I needed to own this incarnation of D&D.
  • Advanced RuneQuest
    Got this cheap in a sale, never had RuneQuest, never played 🙂
  • Vampire the Masquerade
    Never played.
  • d20 Modern
    Played a little bit.

So, my list of RPG’s

After this blog post, which points to this list of RPG’s everyone should try, I thought I’d reprise the content of a post I made a long time ago (1998).  That post talks about games I’d played at the time, and a little bit about them.  Here’s my list of 5 games every roleplayer should play and why.

  1. Dungeons and Dragons (basic and expert boxed sets)

    You really should play the original D&D.  I’ve played all the versions, and while they all offer something different the raw simplicity of the basic and expert editions of the original boxed sets are just so refreshing.  Inconsistencies abound, but the scope is endless.

  2. Call of Cthulhu (original rules)

    If you get the right group of people and the right person running Call of Cthulhu, it has to be one of the best shared storytelling environments ever created.  The capacity to drag you in, gasping for breath amidst the knowledge of sure and impending doom, and still leave you wanting more is unparalleled, in my view.  The rules were mostly very simple and the environment was rich.  I’ve never enjoyed dying so much as I did when we played Call of Cthulhu.  I’ve never enjoyed torturing my players so much as when I ran Call of Cthulhu.

  3. Paranoia

    Done right, and it’s not easy, this game system and world setting provides the chance to really dig deep into some roleplaying muscles.  If your players are always trying to out sneak each other in regular game settings, let them play this for a few weeks to sort the sneaks out from the snitches.

  4. Shadowrun or Cyberpunk

    I never played Cyberpunk and I think the Shadowrun rules had some seriously major issues, but as a setting I loved it and I think every gamer should have a shot at Fantasy-meets-SciFi crossover ‘net running big blazing gun action every now and then.

  5. Gangbusters

    Because it was so simple and evocitive and engaging.  You should try it.

  6. Bonus Game – Xena & Hercules.Swords and Thongs, made to go together.

How goes the war against the humans?

I’ve been using that phrase (How goes the war against the humans?) since I first played Wing Commander II sometime in the very early 90’s. I had an Intel 386DX with 1MB of memory, and a Soundblaster compatible sound card (couldn’t afford a real soundblaster). That computer kept me going from the end of the first year at University (when I replaced my Amstrad 1512 with it) to the end of University and beyond. It got slowly upgraded to the point of uselessness and finally replaced. I blogged a while back about the moment I got rid of the last bits (keyboard mainly).

Anyway, Wing Commander II was just amazing.  There is a moment during the introduction when a conductor taps his music stand, and then an orchestra plays the intro while scrolling into view over the horizon (you can check out all the music here).  I was amazed.  Shortly after that is a cut scene, and amazingly, some folk have converted all the in-game speech and have it on the web, here’s a link to the file with the quote in question.

The thing that got me started looking for that, is that I’m still quoting games, movies and music from more than 15 years ago.  In fact, the whole conversation with a friend started when I tried to work out what I did on Sundays before the internet.  One of those things was play computer games, Wing Commander II being one of them.  Games and movies from my early 20’s have had such a lasting effect on my speech and memories.  I’m the kind of annoying nerdy geek who quotes this kind of stuff at random during conversation, even when I know no one around me will have a clue what I’m on about.

I’ve been asking people I’ve not seen for a long time “how goes the war against the humans?” when we see each other, since 1991, and most of them still have no clue what the hell I’m on about.  It’s amazing to me the impact that art (essentially) can have on memory.  I have lasting and vivid memories of Wolfenstein 3D, Doom, F19 Stealth Bomber, and a bunch of other very early games in the early 90’s.  But equally, I have memories and still use quotes from movies around that time and even earlier.  When someone asks if I’d like to play a game, I still respond with (mashed up) quotes from WarGames (how about a nice game of tic-tac-toe or, yes, how about a game of thermonuclear global war?).

Maybe I’m easily impressionable?  I find myself saying ‘hmm, upgrades?’ and ‘guns, lots of guns’, and ‘i know kung-fu’ quite a bit as well (from the various Matrix movies).

Anyway, after finding the web site linked above, and listening to that intro another thing became clear.  Not only do I have vivid memories of playing a lot of Wing Commander II, but hearing that speech opened up a bunch of additional memories that I don’t think about as much.  I was reading The Chronicles of Thomas Covenant around the same time, I was living in a flat in Sheffield, I used to watch Northern Exposure, I used to eat a lot of tuna and salad cream on toast.  I used the launderette just up a hill not far from the flat (which is something I had totally forgotten until just now), and I hated it.  I used to get up at 5am to catch three buses to get to work (until I met some other guys at the same place and starting getting a lift in, Jack Dainty, Chris Philips, they were good times).  I remember Charles Dobson coming to visit and we bought a crate of beer from a local off licence, and we either dropped it and/or some of the cans exploded in the shop.  So many good memories.

So it’s amazing to me how the sound from a computer game can open up memories of the same time that I’ve not thought about for such a long time.  I’m the same with smells and music, sometimes a smell or a song will bang open a massive collection of memories I’d totally neglected to refresh over the years.

Like the Graceland album, which evokes a vivid memory of walking to Jack Dainty’s house in the early morning, through a couple of parks in Sheffield.  Playing on my fake-walkman casette player would be that album (I had very little music on tape), and I’d play it full blast and watch the sun come up over the trees to burn off the morning mist while I walked.  And then we’d listen to Chris’ Michelle Shocked album in the car on the way to the labs.

So yeh, if you ever meet me, and I ask you how goes the war against the humans, just lie and tell me it’s going fine and that the Kilrathi shall once again be the supreme beings in the universe, and all will be well.

And I’ll just nod.  Pleased with our mighty power.

National Videogame Archive

One of the problems of blogging everything interesting you come across, as soon as you find it, is that you end up writing lots of small little blog posts.

Well, so be it.

I found this on the BBC News site.  In turn, that led me to this (save the video game).  Which inevitably led me here (the national videogame archive).

I think it’s a great idea.  There can be no doubt that videogames are the new rock and roll (and in fact, searching for “video games are the new rock and roll” on Google returns roughly 100 hits which agree with me), and in a few years the ties between film, videogame and other arts will be closer than ever.

If you immerse yourself in a videogame with 200 other people and tell a story and record the resulting images, why might it not be called a movie.

We should really preserve the history of videogames, the technology, the concepts and the games themselves in the same way we have with film, literature and other forms of art.  If I was to preserve some games it would be the Mega Drive version of the original Sonic the Hedgehog which I played to death in the very early 90’s, the Spectrum version of Bard’s Tale and F19 Stealth Fighter which got us through the first year of university on a friend’s Amstrad 1640 (you could hear the whistle of the engines from the other end of our floor).

Double Dose of Ranting

EverQuest released a new expansion.  Frankly I’m not really bothered and may not buy it.  However, Grete is kinda interested so I said I’d get it for her account.  This is the first time we’ve not pre-ordered, and enthusiasm is low (Grete’s pretty down at the moment, so her general EQ mojo is low anyway, hopefully she won’t beat me when she reads this), but I said it would be fine to get it for her account.

So I log on to the Sony website, go to the account management page and try and buy the expansion.  I get a dialog which asks me to fill in our post code, select a secret security question and a secret answer.  Never seen the page before, no prompts telling me why it’s showed up.  The drop down list of secret questions is empty (other than the default entry of ‘please select a secret question’).  So I try ignoring it, but it wants me to select something, I try answering a random question but it still wants me to pick a question.

I can’t pick a damn question.

I search, in vain, for some way to update it via the profile, but it’s not there.  So I go to the Sony help site which if anyone’s tried to use it, knows how terrible it is.  I finally opt for Live Chat, and get a form to fill out with 6 questions and a box to describe the problem which I fill with a couple of paragraphs of text, and then click ‘go live chat’, at which point I get a popup telling me live chat is disabled due to maintenance.  Why the hell did it let me fill the form in then, stop me before I put in the effort.

So I finally go to the e-mail help and rant about the problem and the stupid site.  Maybe they’ll fix it, maybe they won’t, but since we were already just on the edge of maybe buying it and maybe not, if they don’t fix it without a lot of hassle they just lost another sale.  This is typical, in my experience, of Sony.  They make everything as hard as they can, so you have to fight to spend your money with them and they still make you feel like it was your fault.

Gahhh.

Second rant.  I e-mailed a shop that sells miniatures and said specifically and clearly ‘are you able to order this particular miniature for us’.  The reply was waffly and didn’t answer the question, but commented on some vague notion of them not getting that mini in the last delivery and ‘maybe being able to sort it out’.  The mini in question can be purchased direct from the supplier in the US, and we said that to the folk in the shop when we were in there at the weekend (before this e-mail), but they said the supplier’s customer service was bad and it can take ages to arrive.  So, I replied to this vague e-mail saying ‘on Saturday you said it would be quicker to order through you’, and the reply to that was ‘it will be if it arrives before the end of the year’.  WTF does that mean?  Why can’t they just answer a basic and simple question.

Q: Can you order this mini for us?

A: Yes, it will take 2-8 weeks or
A: No, we don’t do specific orders, if it arrives as general stock we can let you know or
A: No, but I’m sending a full order in for re-stocking and it’s listed, should be here in 3 weeks

or anything else, other than totally vague randomness.  This is a niche hobby with low turnover and a small market, you’d think they were keen to retain any direct customers they could get.  I was polite, clear, concise.

So I bought it over the web from the US supplier, and they shipped in 24 hours after I placed the order and sent me a nice e-mail to tell me so.  I’ll pay the $16 shipping charge on a $7 purchase to get service from someone who’s clear, concise and polite (I actually bought another two mini’s, to take it up to around $12 worth of mini’s, but that’s not the point).

In this day and age, I get very frustrated when technology gets in the way of simple purchases or when people can’t, don’t or won’t answer a straight question with a straight answer.  It’s my money, they either want it, or they don’t want it, but I’m not going to fight to give it to them.

US presidential campaign in D&D format

Found here, originally from here, and quoted briefly here,

MCCAIN: Oh my god, I did not leave my left nut in a tiger cage in the Tomb of Horrors to spend my Friday nights mopping up after the new kid.

and

MCCAIN: Yeah?  Bring it!  I didn’t spend 3 years in the Abyss with Githzerai hooking my nads up to a car battery to get beat by some Wellesley girl.

Check out the full post here.