Grete played (plays?) ME1 and ME2 to death on the PC, she loves them and the Dragon Age games. I had ME2 on the Xbox 360, played it one and a half times, and then sold it on to fund more games. I promised myself that’s what I’d do with nearly every game I bought, new or second hand. I didn’t want to end up with a huge pile of games, played or unplayed. Anyway I never bought or played ME1. With ME3 around the corner, Grete wanted to see ME1 and ME2 ‘on the big screen, with surround sound’, so she picked them up super cheap for the Xbox from the local store.
I picked up the DLC’s for them both (the ones I didn’t already have for ME2) and thought I’d give ME1 a shot. It’s pretty good! It’s odd playing ME2 before ME1 for a couple of reasons. First, you kind of know where the story is going, but the flip-side is you go through a lot of ‘aahhhhhh riiiggghhhttt’ moments when you discover stuff that leads to things you did in the second game. Secondly, the mechanics change a lot between games, and having to handle a million equipment upgrades in ME1 was not fun, especially knowing ME2 gets rid of that mechanic almost entirely.
But what really sets ME1 and ME2 apart from the general gaming population is the story and the characters. I love it and them, and ME1 proved no less enjoyable than ME2. In fact, I got 60 hours of game-play out of ME1, and another 45 hours out of ME2 even though it was my second play through. ME2 straight after ME1 was a much better experience than previously, and being able to bring the ME1 character along made some of the decisions more personal.
I love the setting, the Space Opera style and the world building. The little details and the massive scale work really well together. I’ve spent the last two weeks feeling like I want to write a huge epic space opera story myself, although to be honest, what I most want to do is all the world building that goes into it. Never could find a story inside myself I wanted to tell enough to actually write anything.
Mass Effect 3 demo looks good – very interesting approach offering three play styles. Story mode – reduced combat involvement, full dialog options; Roleplaying which is the same model as the previous games; Action which reduces conversations down to cut scenes (I’m guessing you can still pick Paragon or Renegade using the triggers) but provides the full combat experience. If more companies can pick up that approach, offering just as much content but with a range of roleplaying levels it would be excellent. I’d love to play Modern Warfare with a significantly improved roleplaying feel.
Not sure how the multi-player will work out – and I hope the ME3 mechanics (which look to be somewhere between 1 and 2) don’t overwhelm the play. I’m sure we’ll find out.
Either way – the Reapers had better watch out, I intend to convince the entire Galaxy to make a stand, and Hold The Line.