I read this interesting article over at Dungeon Mastering website about why we should be thankful for D&D. I commented over there, but wanted to expand on what I said. Here’s my comment,
I read this interesting article over at Dungeon Mastering website about why we should be thankful for D&D. I commented over there, but wanted to expand on what I said. Here’s my comment,
I guess this depends on the kind of person you are. I know a lot of roleplayers who wanted to play the sneak, the liar, the bully, the bad guy. They got a kick from it, a challenge, and that’s fine, I can live with that. Some game settings thrive on that, and some thrive on trickery or deception. Some game settings intentionally blur the line between good and bad, that’s how they’re designed to be played.
But D&D, in it’s original form and even more so in 4th edition is about being a hero or heroine. It’s not about beating up folk and extorting treasure, it’s not about attempting to overthrow legitimate kingdoms and take them over, it’s not even about killing orcs for the sake of it.
It’s about smiting orcs because they are evil. It’s about recovering treasure from the vaults of evil lizardmen. It’s about rescuing the good people who need to be rescued and putting down the evil tyrants who took them in the first place. The world is in peril, the forces of evil stand on the brink of victory, this is your chance. To make a stand. To be the light in the darkness. To shine brightly, for however long it takes to drive back the storm.
Don’t muddy the waters with morals.
Be strong. Stand firm. The enemy is upon you.
Now is the time for heroes.