Truly Naughty Troop Newsletter – Edition 19 – 9th June 2004

These posts are archives of forum / blog entries I made on my EverQuest guild website. The website won’t be around forever, and I wanted the posts all in one place so I didn’t lose them, this blog seemed like as good a place as any.


Truly Naughty Troop Newsletter - Edition 19 - 9th June 2004

Contents

1. Introduction
2. News
3. Upcoming Events
4. Zone-mania
5. Help Wanted
6. Help Offered
7. Useful Links
8. Acronym Buster
9. Messages
10. Feedback

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1. Introduction

It appears as though the developers have broken free of their chains, and are allowed to talk to the players again. All the feedback from the Sony summit says roughly the same thing - the developers are passionate about the game, they want to improve it, and now they're once again allowed to do so. Sony admit that Gates was a huge mistake, and are making sure they listen to what the players want. Now is the time to take part in discussions on forums about the game, because Sony are listening.

The newsletter is not a replacement for the board, and more often than not will just summarise something and provide a link - so, go sign up and take part - pub21.ezboard.com/btrulynaughtytroop

You've already signed up to get the newsletter, obviously ;) , but I'd like to encourage you to get your guild-mates to sign up as well. The more folk signed up the better. E-mail addresses will be kept private, and will only be used to send out this newsletter on a weekly basis, so it's safe to sign up. Spread the word!

If you feel like contributing something to the newsletter, or have any feedback on it, please drop me a mail at tnt-newsletter@darkstorm.co.uk and I'll see what I can do.

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2. News

Hedge - 17 people from TNT completed the PoN Hedge event and got flagged for PoNB. It was tough, never easy, and always on edge, but it was great fun. Thanks to everyone who made it so. (p087.ezboard.com/ftrulyna...201.topic)

HoT - the HoT raid on 5th June was a roaring success, at least 11 armour drops, and our quickest pull/kill rate to-date. Lots of new raiders got to see the zone as well. (p087.ezboard.com/ftrulyna...199.topic)

Sadly, Laanyan and Sileldar have left the guild (their alts remain at present) - we wish them well.

[Know someone who dinged something significant? Let me know - I'm not always on (no, honestly) so sometimes don't get to see dingage]

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3. Upcoming Events

Sat Jun 12th HoT - Meeting time: 9am ADT/10am PDT/1pm EDT/5pm GMT. Meeting Place: ToV (Temple of Veeshan)

Sat Jun 19th - Vindi - Meeting time: 9am ADT/10am PDT/ 1pm EDT/ 5pm GMT - Meeting Place: Kael - p087.ezboard.com/ftrulyna...=205.topic


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4. Zone-mania

From Siddhaya,

Mines of Nurga:

I am currently trying to make Siddhaya non-KOS in Chardok to make future King-kills much faster and easier (of course this is partly pure selfishness as Zargol still needs this kill :) . Besides killing goblins in Frontier Mountains for faction, salts and skins I often two-box in the mines of Nurga.

Pros: Zone with dark-blue mobs (for level 58) from the beginning that hit not too much (max low 100s). Zone-modifier (though not as good as PoP). A lot of named mobs that drop nice loot that sells for some cash or can be used for twinking chars in the 30s-40s. Killing will give you faction hits pro Chardok. Mobs drop a decent amount of cash and vendor-loot. Melee bind point near (there are old ruins west and a bit north of Nurga entrance - was a secret once, today there's an NPC there telling you just that information ;) ).

Cons: Mobs run, so bring a snarer. The zone is quite a bit off. I usually take FV-book, Dreadlands, Frontier Mountains, Nurga. If you have no cleric/pally with you - do not die.

Tips & Tricks: When zoning in you stand in some shallow water. The usual way to start exploring is to levitate down the waterfall to your left. This will bring you to some green-to-58 mobs that get harder as you go deeper into the dungeon. The trick for higher levels or the more adventerous type is to take a right turn and swim *up* the small waterfall there. I usually manage to do by just having Spirit of Eagle but after a shrink (gnome illusion does as well) you really should have no problems swimming up. The mobs up there are mostly dark-blue to 58 (I mention 58 so often because that's the level of my two-box druid). Just follow further in, mobs on the far end of the mines are even dark blue to 65. Monks have to visit those mines at least once for the fight with the Earthen Fist (part of epic).

If after a few kills you find Nurga too boring you can switch over to Temple of Droga where you find mobs that are a bit harder and nameds that drop even better loot (most famous probably being the Copper Hammer of Striking off of the king). If you want to do that beware that the eastern zone to Droga is only one way out from Nurga, the other is only one way in.


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5. Help Wanted

Moonebeam still needs spider silks. 6 points to go till mini-grandmaster status! (200 skill level) Also needed is someone willing to numb their mind and farm groundspawns in Kaladim. Equal numbers of both kinds of mushroom are needed (the groundspawn does NOT spawn them in equal quantities). For each stack of mushrooms, one stack of Kaladim Constitutional will be repaid.

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6. Help Offered

Moone has the following skill levels in tradeskills (actual numbers to follow), and is usually willing to do any combines that are reasonably expected successes for guildies. Anything that is extremely high above her skill level will be attempted if the person in need insists, but disclaimers regarding likely failure apply.

Baking (250 + tropy) [252 effective skill]
Pottery (219 + geerlok) [229 effective skill]
Brewing (200 + geerlok) [210 effective skill]
Blacksmithing (200 + geerlok) [210 effective skill] {Wood Elf, for cultural}
Jewelcraft (200 + geerlok) [210 effective skill]
Fletching (200 + geerlok) [210 effective skill] {Wood Elf, for cultural}
Tailoring (194 + geerlok) [203 effective skill] {Wood Elf, for cultural}

If all components are supplied, there is no charge for combines. If components are needed, charge for combine will depend on price and availability of said components.

Don't forget - there's also a section of the website where people can record their tradeskills to help others out - check it here - p087.ezboard.com/ftrulyna...ID=3.topic

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7. Useful Links

Lots of feedback from the Sony Summit,

www.graffe.com/forums/sho...hp?t=18413
www.mobhunter.com/article...1863105531
www.thesteelwarrior.org/f...php?t=7457
p202.ezboard.com/fpaladin...9890.topic
www.thesafehouse.org/view...p?p=145875
forums.gucomics.com/viewtopic.php?t=2220
www.therunes.net/forums/v...php?t=4178
eq.crgaming.com/viewartic...ticle=5406
thedruidsgrove.org/forums...php?t=8094

Missed the previous edition of this newsletter? Deleted it and want to read it again (to assist with getting to sleep perhaps?), check out the previous editions here pub21.ezboard.com/ftrulyn...troopfrm19 thanks to the Keeper of the Boards.

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8. Acronym Buster

From Siddhaya,

On Antonius Bayle where I have a little enchantress an "/ooc cc" is usually used for "camp check" so seems they are even more lazy than us.


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9. Messages

From Maeven/Snowfyre,

My first raid was the one Saturday the 5th - I know Ser wanted us to post at the boards, but I forgot until just now :) I had a wonderful time! I wish RL would allow me to attend more of them. I hope I wasn't too much of a "noob" in the actual execution. Maeven really appreciated the guidance and advice from guildees who patiently answered tell questions and/or sent me tidbits to keep me afloat. A heartfelt thank you to them! I was operating on the "keep your eyes & ears open, learn all you can mode." I don't know how it went for others, but I felt it was rather smooth and directions were clear. It seems like we got some nice drops.

Most of all though, I appreciated the chance to do something with members of the guild I don't normally see or group with. There are times I feel I miss out on "truly" belonging because my toons are not high enough to hang with what seems to be the "core" Troop or because real life schedules conflict with fun! :) I'm glad I got to go this time.

Be Naughty!


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10. Feedback

Please feel free to send all feedback about this newsletter to tnt-newsletter@darkstorm.co.uk.

Let me know if you'd like to see any additional sections or content, and if you have any content to contribute. The best way to get content into the newsletter, is to post it to the boards, and I'll pick it up. If you like, send me a pointer requesting it be added, but the board is the first place you should stick it :)

If you would like to stop receiving the newsletter, or would like to change your e-mail address, or any other administrative mail should also be sent to tnt-newsletter@darkstorm.co.uk - please remember to include your character name and e-mail address.

You can also send me a tell in game as Eviltrix if I'm on, but you should be prepared for vitriol :p

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