Truly Naughty Troop Newsletter – Edition 22 – 1st July 2004

These posts are archives of forum / blog entries I made on my EverQuest guild website. The website won’t be around forever, and I wanted the posts all in one place so I didn’t lose them, this blog seemed like as good a place as any.


Truly Naughty Troop Newsletter - Edition 22 - 1st July 2004

Contents

1. Introduction
2. News
3. Upcoming Events
4. Zone-mania
5. Help Wanted
6. Help Offered
7. Useful Links
8. Acronym Buster
9. Messages
10. Feedback

------------ // ------------

1. Introduction

Ooops, late by a day! Sorry! I blame work - got all confused about what day it was. Anyway, on we go.

Sony are planning some exciting changes, which are currently live on test. Remember, these may not make it onto the production servers, but let's hope they do (I'm listing them all here - but you can follow the thread at this address, ">eqforums.station.sony.com...e.id=2568)

Remember, these are on TEST only at the moment.

- New Augmentation Window is in. For those with custom UI's, you will need to update your EQ_Container.xml file in order to use the augment sealer.

- You no longer need a specific slot solvent to delete an augment. Any of the 3 will work and you delete your augment by selecting which augment to delete from the list. In the future there will only be one solvent to delete augments.

- Augments also no show in the item display window which solvent is needed to remove them without destroying them. You will be able to remove your augment safely using the new window. These items should become available shortly. You will be able to remove your augment safely using the new window.

- NPC debuff slots have been increased to 50. This mainly effects raid NPC's.

- Players will now "Pre-pay" for benefits. When benefits are activated, the player will immediately be charged for those benefits from their Favor pool. After that, the player will be charged every 10 minutes for the next 10 minutes of benefit. If benefits are deactivated before the timer is depleted, no refund is given for the time remaining.

- Players now have the ability to activate/deactivate the tribute benefits they've selected (as a whole) whenever they like using a button on the Tribute Benefit Window. However, every time the player activates his benefits, he will be "Pre-pay" (see above). The ability to change selected benefits (downgrade) away from the Tribute Master has been removed.

- When visiting a Tribute Master, the player's benefits will deactivate. Players may re-organize their selected Benefit loadout, but will not be able to "preview" the benefits (seeing the effect on their character when the benefit is selected). Benefit descriptions should give the player a good indication of what the Benefit will do when activated.

- The EQ Label that shows the Tribute Benefit Timer will now show green when benefits are active, grey when they are not.

- Zoning pets are in. Persistent pet data includes: Items, Spell Effects, hit points, mana, name, height, and mana cost to summon them. All PC summoned pets should zone with you in all instances except for when you die. Pets will also follow the same rules as no rent items if you log with a pet.

- Tainted Axe of Hatred will now summon stacks of 20.

- Various AA's fixed. Please continue to bug any an all related bugs.

- Melee damage should be working correctly now.

- Globe to access Yelinak.s lair in skyshrine should now be able to be reached by gnomes.

- NPC's in kunark zones that were mostly hidden by objects such as trees can now be targeted when clicking on their visible parts.

- Torches can once again be picked up.

- The zone line from Shadowhaven to Paludal should work correctly.

- Footsteps for people stopping behind you not turning off until you look at them is fixed.

- Suspend Minion pets will now save their height.

- (Test Only) Fixed /pet report after you zoned with a pet, it was showing a list of unknown spells.

- (Test Only) Wizards will no longer get a second familiar as soon as they zone after casting a regular familiar.

- Made it so that pets now follow the same rules as players when it comes to buffs. If the caster is not high enough level for a spell to land on them, then it also will not land on his pet.

- Illusion effects will no longer be saved for Suspended Pets or zoning pets.

- Pets will no longer zone with you when you are resurrected.

- You can no longer use your Manastone in Forgotten Halls.

- Various AA's fixed. Please continue to /bug any issues.

- You can now remove augments intact if you have the correct solvent, listed in the item display window for the augment. Mimzit Furnov in Butcherblock currently sells all of the solvents.

I think that's enough news for one day - on with the rest.

The newsletter is not a replacement for the board, and more often than not will just summarise something and provide a link - so, go sign up and take part - pub21.ezboard.com/btrulynaughtytroop

You've already signed up to get the newsletter, obviously 😉 , but I'd like to encourage you to get your guild-mates to sign up as well. The more folk signed up the better. E-mail addresses will be kept private, and will only be used to send out this newsletter on a weekly basis, so it's safe to sign up. Spread the word!

If you feel like contributing something to the newsletter, or have any feedback on it, please drop me a mail at tnt-newsletter@darkstorm.co.uk and I'll see what I can do.

------------ // ------------

2. News

TNT complete the PoN Hedge event a second time - grats to those flagged.

Serayus is still clearing down the roster and tidying it up - make sure you log alts. If you find any have been deguilded, send tells to Serayus/Torelian to let him know.

[Know someone who dinged something significant? Let me know - I'm not always on (no, honestly) so sometimes don't get to see dingage]

------------ // ------------

3. Upcoming Events

Nothing scheduled that I can see. Don't forget - everyone in TNT can run events, be they raids or just parties. Why not organise a naked-gnome-drunken-dash, or a drunk-arena-combat-day or even a naked-elf-fishing competition. Post it to the boards and I'll stick it in here.

------------ // ------------

4. Zone-mania

Nothing this week - got a favourite zone or hunting spot? Send it in - let others know why you enjoy it so much. Remember a zone fondly from your character's youth? Let folk know.

------------ // ------------

5. Help Wanted

No one asking for help - everyone's happy.

------------ // ------------

6. Help Offered

Anyone offering help? Eh? Anyone?

------------ // ------------

7. Useful Links

Everquest is looking for guides again - you can apply here - /guide.everquest.com/guideapp/

The other side of EQ? eqdailygrind.blogspot.com/

Missed the previous edition of this newsletter? Deleted it and want to read it again (to assist with getting to sleep perhaps?), check out the previous editions here pub21.ezboard.com/ftrulyn...troopfrm19 thanks to the Keeper of the Boards.

------------ // ------------

8. Acronym Buster

Bah send some in you lazy good for nothing toons :p

------------ // ------------

9. Messages

Small newsletter this week - sorry for that, but there's either not much going on atm, or I missed it all.

------------ // ------------

10. Feedback

Please feel free to send all feedback about this newsletter to tnt-newsletter@darkstorm.co.uk.

Let me know if you'd like to see any additional sections or content, and if you have any content to contribute. The best way to get content into the newsletter, is to post it to the boards, and I'll pick it up. If you like, send me a pointer requesting it be added, but the board is the first place you should stick it 🙂

If you would like to stop receiving the newsletter, or would like to change your e-mail address, or any other administrative mail should also be sent to tnt-newsletter@darkstorm.co.uk - please remember to include your character name and e-mail address.

You can also send me a tell in game as Eviltrix if I'm on, but you should be prepared for vitriol :p

------------ // ------------